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From elvish_archer@mailcity.com:
I think u must play with the lighting, added on the ceiling or anywhere and make it as a volume light

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From darwallace@earthlink.net:
A good museum interpretation.  The oversized single door should be a double door.

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From pbourke@swin.edu.au:
A nice rendering but too remote a connection to the theme for my liking.
The brick wall needs work, it's too perfect for one thing.

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From tony@j4tb.com:
I really like the floor. Would be interested in how you did that.I have really no critism on the image except its loose tie to the topic.

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From gregj56590@aol.com:
Everything is very neat looking.  Maybe just a little bit too much ambient in the bricks.
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From bbowen@cswnet.com:
This is a really nice indoor scene. The display case appears to be solid. using several flatter boxes ( one for each side of the case ) would make the refractions look proper. Keep up the good work.

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From Alain.Culos@bigfoot.com:
The floor is the best looking part of the picture.
The rest looks a bit crude, though it still is pretty good.

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From StephenF@whoever.com:
I like the idea of using a nautical museum to represent 
the sea instead of showing the sea itself.  All of the 
objects look good, and the floor in particular is very 
nice.  I can't help wondering about the width of the 
door, though... it seems oddly wide.  Also, the plain 
pigment on the base of the display case seems out of 
place compared to the more detailed textures around it.  
Good job overall, though.

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From sjlen@ndirect.co.uk:
Nice work.  The cannon furthest away from the camera seems to be sinking into 
the floor, the texture on the cannons could do with being a bit more wet and 
shiny looking, I'd imagine that being where they are they'd be touched by a lot
of visitors and so wouldn't be dusty.  You could do with some area lights shining
on the ceilling and beneath the cannon closest to the camera, it'd just take that
harsh edge of the shadows.  The floor looks a bit too shiny, particularly when 
you look at the way it reflects the brick wall, it's a little unralistic.
Hope to see more of your work in future rounds.  

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From delfeld@mailcity.com:
The textures are very nice.  The floor map works well.  The showroom puts a little too much emphasis on the dead area in the top left corner.  Pay attention to the lines and shapes that the shadows and lights make. . . they are part of the composition of an image as well.  The reason I mention it is the shadows on the ceiling get a little muddled, and do not seem to lend to the image in any way.  Be careful of where the wheels end up on the cannons - they are below the floor.

