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From darwallace@earthlink.net:
Stone wall texture hurt the art score.

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From pbourke@swin.edu.au:
Good flooring but I didn't feel like I was underwater.

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From marlo.steed@uleth.ca:

Nice concept... the lighting needed some work.
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From douge@nls.net:
What's Angband?  It sounds like a MUD or some kind of text-based game.  Nice modelling job, it must have been a lot of work!


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From tony@j4tb.com:
Good results from spatch.

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From gregj56590@aol.com:
Doesn't have an underwater feel.

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From Alain.Culos@bigfoot.com:
Is that off topic or what ?
Sorry but you may explain a bit better next time and not assume others
have any knowledge of what you know except ray-tracing.

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From StephenF@whoever.com:
Interesting interpretation of the topic.  The glass globes 
look good, and I like the mosaic floor a lot.  The 
sconces holding the globes have an interesting shape.  
A different texture on the columns and walls might have 
been better.

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From peter@table76.demon.co.uk:
I suppose the constant texture of the walls, with just modelling to provide
variety, helps focus attention on the queen.
Have you read Roger Zelazny's Nine Princes in Amber?  The description you
quoted came originally from there.

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From sjlen@ndirect.co.uk:
A good image with some nice modelling.  The fog makes it all a bit too bright
so maybe darken it a bit.  The shadows seem to ba a real problem but might not
be quite so bad if you moved all the light over to the right side of the image
and use a few area lights aswell.  I havn't come accross that enemy in Angband,
but I havn't been playing it for very long. 

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From delfeld@mailcity.com:
Too confusing.  The nuber of light sources cast all sorts of shadows, which creates lines that are part of the image composition.  Using lights to create lines can accentuate the important areas of a picture, and even be used to create a good composition.  Also, the values are very close together, which doesn't help distinguishing what to look at or why.

