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From bill@apocalypse.org:
I find the graininess of the scene unappealling.  Some of 
the edges look rather jagged - could you have improved 
that with anti-aliasing?

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From YaelParis@operamail.com:
this really need work on texture. I know it's quite difficult to use POVray
description language for the first time. Maybe you should use a modeler (like
Moray or Povlab) so you could free your creation.


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From whhale@nvl.army.mil:
I use mostly sPatch (free) for my modeling so no csg advice there but you could
use a bump map on the center of the flowers to give them that seeded look:
normal{
 
    bump_map {
      png "field.png"
      bump_size 5 }
      scale 0.2
      }

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From tom@tomandlu.force9.co.uk:
Doesn't really work as an object. The plane texture needs work.

=====
From Alain.Culos@bigfoot.com:
Too plain for a good entry, but this seems to be your beginnings at POV ...
Have fun with it.

The best advice is to look at the POV code other have done when an image
pleases
you - and learn from it what trick made it look good.
I think the first thing you should try and get the hang of are textures, they
do
help make better looking images. And try using antialias for a final render.

To make mountains (in the background) for instance you can use pov to produce a
plain 16 bit grey shades image from an orthographic view of a plane with some
fancy texture ... then re-use that image as a height field.

Try playing with features basically and experience will bring you skill.
Try again, ... many times.

External modellers can be a great help at times even though you don't want of
any. Maybe you should give a try at sPatch, a pretty simple one, very good,
very
powerful at what it does, exports direct to POV format, then tweak.

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From albiaprime@aol.com:
Technical - As mentioned in the .txt file, fairly simple
Artistic - the simplicity of the flowers detracts from the perfection of the
glass
           dome
Theme - a simplistic rendition of a garden
Comments: get a copy of Moray (www.stmuc.com) it will make modelling much
easier

