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From cdsi26@bupers.navy.mil:
I feel like I'm being watched.  This is a very busy render.  Good job on the
modeling and the placement of objects.  In a scene like this I feel that less
is better.  Giving the eyes a little glow and have them all focused on a
central object might be good.  Good render.

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From timk@jtse.com:
More teen slasher?

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From jrcsurvey@aol.com:
Nice rich color.  Like the sense of the image in a state of evolution

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From dlauer@optonline.net:
too unreal to be very horrifying.

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From dwallace@lynx.dac.neu.edu:
One of my top picks.  About your eyeball question: If I were trying to make
living eyes I would try a watery surface with ripple or wave patterns.  The
metallic eyes you have work just as well.

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From tina@ripco.com:
Gross. Not that that's necessarily bad.

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From gmccarter@hotmail.com:
Eyeballs, blood, skeletons, wierd plants: this scene pushes all the right horror
buttons.

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From sjlen@ndirect.co.uk:
This just looks so computer generated.  It needs textures, without them the 
forest that you spent so much time on doesn't look any good.  Fewer eyes fewer
skeletons, fewer trees and more attention to textures and lighting and it could
have been a good image.  

