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From marlo.steed@uleth.ca:
Once again you do a good job of the animation.  I like the ship.  Some of the
modeling could use a bit more detail.  For instance. the ruins had sharp even
edges - those could have been  rouphed up a bit.  If pillars had fallen, there
would have probably been  other damage.  Not sure that the message of the
journey was apparent to me - well it was but I guess it didn't have a strong
connection for me.  I was a bit confused because you start out by saying "Late
again.  Everyone is already there."  However, that did not seem to play into
the animation.
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From evilsnack@hotmail.com:
JV:  The ruins look like a bunch of brand-new objects left in a heap.

The banter between the two characters isn't that amusing.

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From tek@evilsuperbrain.com:
Wow an animation with a proper story! :) I like it.

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From maarten_hofman@hotmail.com:
I'm a bit disappointed that it is a sequel rather than a new animation. However,
it is still a technically superior entry, with more details and wonderful
effects.
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From pterandon@yahoo.com:
Pretty cool.  With all your technical ability now, you oughtta implement a
lip-sync system for your characters.  Having mouths just open and close isn't
as cool.  ;-)    Everything is very impressively done. 
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From jps6860@yahoo.com:
For the most part the animation is very well done, but the story 
puts me to sleep.  Reoccurring characters are ok, but filling the
animation with unnecessary scenes/dialog just so all your entries
work together as a whole tends to bog things down.  Plus it leaves
people that haven't seen the previous animation in the dark as to 
what is going on.

If I were to re-edit the animation here is what I'd do.  First I'd 
drop all the filler that helps tie this animation to the last and
I'd start out showing Wyngz wandering through the desert.  She 
could be talking to herself to fill the viewer in on what she is 
doing.  I'd keep the rest the same and append a scene of Amurel
and Wyngz walking to the shuttle, maybe modify their argument/dialog 
from the shuttle landing so it would fit this context.  I think 
trimming things down would help draw the viewer into the story from 
the start.  As it is now, I have to sit though almost half of the 
animation before the journey even starts.

I've written a lot and most of it seems negative, but apart from
the story the rest of the work is really good.

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From clem@dhol.org:
Easily the class of the field for story and modelling.  This time, the
lighting worked fine for me!  The winged one needs a more expressive mouth.
 The stiff upper lip and constant mouth width seem to be the culprits.
Some of the motions produce a skin and bones effect on both characters.
The transformation of the temple was easy to miss.  These, of course, are
quibbles.  Great job.

