!!ARBvp1.0
# FAIL
# REQUIRE GL_NV_vertex_program3

	OPTION	NV_vertex_program3;
	ADDRESS	a0;       
	TEMP	r0;

	ARL	a0, vertex.color;
	MOVC	r0, vertex.normal;
	PUSHA	a0 (EQ.xxxx);
	POPA	a0;
	END
