Short: Numeric puzzle game Architecture: m68k-amigaos Tzpe: game/think GREED v1.1a (C) 1991-92 Fernis (Ari Fernelius) What is Greed? -------------- Greed is a simple numeric game. The board - sized 79x22 - consists of numbers from 1 to 9. After your start location has been randomly set, you may begin. The task is going through as much of the board as possible, drawing a line (hmm.. or eating the numbers away...). Before getting started... ------------------------- As Greed v1.1a don't have the greed.gfx file any more (internal in executable), we don't need the greed: directory (was used in v1.0). You can keep your hi-score file (greed.hi) in greed:, but you can move it to S: directory as well, if you REMOVE the greed: assign. Make sure you have either greed: or S: somewhere, so that GREED can save your high scores. V1.1a doesn't read any more Greed v0.83 hi-score format - only v1.0a or newer. Playing and controls -------------------- There are eight directions where to move. Use numeric keyboard keys 1-9 (except "5", which does nothing). Your location will be marked as a flashing cursor. Your cursor will jump forward the number of steps the first number in that direction shows. For example, if the number on the left of your cursor is "5", and you deside to go left (by pressing "4"), the cursor will jump 5 steps to the left, and cover all the numbers on the way with a (blank) line. Drawn line cannot be crossed again - you can only cross a location if there's a number in it. So watch out where you are going! Avoid going narrow places - if there are not enough small numbers around, you'll be in trouble. The game ends when you can't move anymore. However, in the end, you will be given the amount of points the distance is to the farmost blank line. This is because a couple of other Greeds do so, and I want the scoring system to be exactly the same. Other Keys and fuctions ----------------------- ESC - Quits the Game and saves Hi-Score if any changes. DEL - Toggles Sound effects On/Off LEFT Amiga + A - Toggles Intuition Environment and Greed. Just press anywhere this combination again to get back. F10 - Restarts the Game HELP - Displays credits and key helps Q,W,E,R - Choose custom colour palettes Z - This option will show you all the legal moves with different colour - helps playing a lot! A - Toggles auto-move on/off ; if you don't have alternative directions, the computer will make your move automatically, so you can rest your brains. K - If Stack mode is On, repeated key presses will be buffered. Otherwise keyboard buffer is cleared after every move. H - View Hi-Score Table CRSR UP/DOWN - Scroll the Hi-Score Table positions up/down one line. Hi-Scores & Prefs ----------------- Hi-Scores will be saved to file GREED.HI in the S: directory. File will be saved/regenerated when quitting the game by pressing ESC. And to measure how good you are, here is a little list to help you judging yourself... >90% Goddamn, @#%&$!!! >85% Superb! Had a little luck? >80% Very Good! >70% Good! >60% Yeah, this is satisfying.. >50% Mmm... not bad, but not remarkable either Extras ------ As AMOS doesn't know anything about intuition, screen blankers won't affect Greed. Well, of course we have our own screen blanker in Greed. Screen blanker will make the screen darker if no key has been touched for a few minutes. If Amiga-A is used to toggle Greed and other system, screen colours will be automatically restored. As AMOS is specially a Game Creating language, it sure uses in many cases all the processor time it needs. Greed will jump to special sleep-mode always when hidden in the back - to give more time for other tasks. Memory ------ You will need about 200k to run Greed (100 k chip / 100 k fast). If memory gets too low, God knows what will happen. A daily guru visit? O:-> Other requirements ------------------ I recommend you have the standard libraries that are provided in the Workbench libs: directory. Greed makes use of just one or two libs, but I haven't tried which one (lazy!) Greed was designed for PAL users only. However, if you MUST run Greed in NTSC-mode, it will work, but the screen will be interlaced to get things fit on the screen. PD/SW/Copyright? ---------------- Greed is Public Domain - hmm.. or freeware. You can copy it, you can sell it for $100 a piece (I couldn't care less!), you can use it as a bribe, whatever. Or you could send some $ to me. :) Address ------- If any bugs found, or suggestions in mind (excluding HAM-mode, 8-ch music, copper effects, three-dee board :-), contact me: Home Address: Ari Fernelius Ylajuoksu 9 A 02920 ESPOO FINLAND Internet E-Mail: fernis@mits.mdata.fi Code ---- Greed was programmed in AMOS (v1.34) and compiled under Compiler v1.0. There are many versions of greed available, for many machines. This is just my version. Have fun, but don't get too greed! All coding except the date and time routines 100% by me. :-) This program should work on ANY Amiga 500-3000 (4000?). Thanks to --------- - Commodore Amiga for the superb OS2.0 & 3.0 - Francois Lionet & Mandarine Software for AMOS Basic & Compiler - CygnusSoft Software for CygnusEd Professional - John Radigan for Jr-Comm - Power Peak for PowerPacker - Everyone who gave me new ideas and reported bugs. See also Greed.history, and Greed.wontwork ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 98096 57096 41.7% 06-Oct-92 14:30:02 greed 5702 2778 51.2% 06-Oct-92 14:09:10 greed.doc 2197 1087 50.5% 06-Oct-92 14:32:14 greed.history 1019 515 49.4% 06-Oct-92 13:21:26 Greed.wontwork -------- ------- ----- --------- -------- 107014 61476 42.5% 02-Sep-95 00:00:00 4 files