Short: Texturemap game engine/editor (+ source) Author: amr@blackfiveimaging.co.uk (Alastair M. Robinson) Uploader: Alastair M. Robinson Type: game/misc Version: 1.1 Replaces: game/misc/amrwolf.lha Architecture: m68k-amigaos Distribution: Aminet Having recently rediscovered some old projects, I thought I'd share the final Work-in-progress version of AMRWolf, a Texture-mapped raycasting engine written in a mixture of AMOSPro and assembly language. Compared with the original demo released in 1996, this version has a couple of extra levels, a map editor and comes with full source. (The source is not well organised, and I've completely lost track of which assembly routine goes in which procedure, so if anyone wants to hack on this, it's going to be a bit of a puzzle!) In order to run the game from Within AMOSPro, you'll need the GameSupport extension in slot 23, which I've uploaded separately to dev/amos.