Short: V0.2 demo of the canceled game Enforce Author: Filip Doksansky Uploader: troda cbnet cz Type: game/demo Architecture: m68k-amigaos DESCRIPTION The Enfroce engine has been developed by Filip Doksansky. The used 68k 3D mapping code are still fastest what i seen in game, so i ask him if is possible, when the Enforce is canceled, relase at least the very fast beta version. (but it have limitations and bugses, ofcourse ;) Feedback to author is not possible. REQUIRMENTS 68040+, OS 3.0+, AHI v4+, AA, 20MB fast (it should run on 020 + 881 fpu, but don't complain about poor speed, the engine is based on interleaving integral and fpu instructions, what is not possible on anything bellow 040 (not even on 030 & 882!) ) OPTIMAL 68060/66Mhz, CSPPC & CVPPC, OS 3.5, AHI v4+, CGX 4.2, Warp3D 3.0 The Warp3D support add speed and possible use of high resolutions even on 68k cpu. The demo, unfortunately, don't run under Picasso96 RTG system, only under CyberGraphX. CGX v4.2+ recommended. Its unlikely that will work on CyberVision3D card in Zorro2, because ATM CGX allows there still only 1MB of texture memory. And into 1MB of memory don't fits even the textures for smallest room... (don't forget four mippmap levels for each one and also doubleburrering of whole screen...) AUTHOR: Filip Doksansky