Short: C++ source for easy TileCoding of vectors using RBFs Author: olethros@geocities.com (Christos Dimitrakakis) Uploader: olethros geocities com (Christos Dimitrakakis) Requires: C++ compiler Architecture: m68k-amigaos Copyright and stuff: -------------------- This source is freely distributable. If you find it useful, please do drop me a line. RBF function used ----------------- The RBF function used is semi-linear (triangular for in-between nodes and sigmoid-linear for outside nodes) with each dimension treated independently. Look at the code. Limitations ----------- The radius of an RBF that is extreme in a particular dimension is always 1 for that dimension. You could change that by having an extra field in the RBFNode class that tells the node what type of membership function it should use. I guess this does not matter much though :) Bugs ---- Send bug reports to olethros@geocities.com with a subject beginning with BUG. Notes: ------ No make file is supplied. However, I guess it is easy to make one (maybe even mkmk will work!)