TITLE: Going flat out NAME: Brett Dickson COUNTRY: Australia & New Zealand EMAIL: brett.dickson@gmail.com TOPIC: Speed COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: flatout.jpg RENDERER USED: POV-ray 3.6 TOOLS USED: Fractint for Windows The GIMP RENDER TIME: 16 hours 6 minutes 6 seconds HARDWARE USED: HP/Compaq nx9010 laptop (3.06 GHz Pentium 4) IMAGE DESCRIPTION: A classic racing car speeds across a dry lake bed. The car hits an almost imperceptible bump on the lake bed that causes the car to momentarily jump. This image is inspired by photos of a Bugatti Type 35 going over the bump in the backed oval at Brooklands. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When the exception of the hills in the distance (which are constructed from a height field using a plasma cloud created by Fractint as source) everything in the scene is created using CSG objects in POV-ray. As most of the scene is very simple in its construction, only those parts worthy of note will be mentioned below. Information for the basic dimensions of the car and the details of the car came from photos available online and a trip to the Powerhouse museum in Sydney (who have a Bugatti Type 37 on display). In the final scene the car can be said to only have a passing remembrance to a Bugatti, with many alternations make for stylistic reasons. The body of the car is constructed from a single blob object. A test frame was used in POV-ray to help ensure the dimensions of the body were within tolerance. The number that appears on the radiator was created by applying difference and intersection to the radiator template then applying a different texture to each resulting sub-component of the radiator. A sense of motion is introduced to the image though the use of offset camera angles, the stretched ground plane (created with a bozo pattern), the use of semi-transparent discs inside each wheel to represent spokes, and the clouds of dust.