TITLE: Escape Velocity NAME: Glenn McCarter COUNTRY: USA EMAIL: glenn@mccarters.net WEBPAGE: http://www.geocities.com/gmccarter TOPIC: Speed COPYRIGHT: I submit to the standard raytracing competition copyright. JPGFILE: escapeve.jpg ZIPFILE: escapeve.zip RENDERER USED: POV-Ray v3.6 TOOLS USED: Pencil & paper (boat design) Rhino v3.0 (NURBS for main boat surfaces) WCT2POV (convert Rhino .3DS export into smooth triangles) POV-Ray editor (scene modeling, lighting, mechanical details) Paint Shop Pro (image maps, convert image to JPEG, add signature) RENDER TIME: 44m (background), 6h29m (main scene) HARDWARE USED: Overclocked Athlon XP 2100+ IMAGE DESCRIPTION: July 20, 2007 at the annual "ThunderFest" boat races in Madison Wisconsin. In a moment of speed-upon-speed, driver Chuck Stennis narrowly avoids serious injury when mechanical failure strikes his hydroplane "Viper". This is the first-ever use of an ejection seat in a hydroplane racing boat under competition conditions. The fully automatic system requires no driver interaction. On-board computers track the attitude and trajectory of the craft. When the systems sense that the boat has entered an unrecoverable state, it fires booster rockets under the seat, initiating the ejection sequence. In 150 milliseconds, the canopy is jettisoned and the seat clears the rails. This subjects the driver's body to enormous forces, up to 20G's, but it saves him from a worse fate: impacting the water surface at speeds of up to 270 km/h (170 mph). Moments later, the parachute is deployed. Stennis drifts back to the water and is fished out by officials. The the race is later restarted. "Viper" has been completely destroyed. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was rendered in two passes. The first pass creates the backdrop for the main image. It is a collection of simple CSG trees, height_field terrains, and the bridge. It uses a slight focal blur in order to de-emphasize the background areas and enhance the overall sense of 3D depth. The second pass has all the main details in the scene including the boats and rooster tails. It is rendered in sharp focus with antialiasing, while an image map of the first pass is displayed in the background. The background image map is blended at the bottom to create a less jarring transition to the waterline in the main scene. Light groups with area lights are used to create soft shadows in certain areas, without increasing rendering time too much. I tilted the camera in this pass in order to heighten the drama. I tried using media for the rooster tails, but the rendering time was prohibitively high even with an overclocked PC. Fortunately I discovered some tricks to eliminate the media, which increased rendering speeds in this image by over 100x. Simple spheres with partially transparent spherical textures were the basic building blocks. Macros assembled these into useful structures such as sprays and plumes. I used this same technique for the clusters of leaves on the trees in the background. The rocket flame and smoke trail, however, uses full-bloen media effects. This combination of rendering passes and techniques allowed me to control certain technical aspects (focal blur, antialiasing, motion blur) to get the artistic effects I wanted, while boosting rendering speed significantly. For details on specific objects rendered in the scene, take a look at the included zip file. ACKNOWLEDGEMENTS: Thanks to my brother, whose hydroplane "speed" ideas inspired me to create this scene. I had planned to depict speedy vehicles on land or in the air, but a sea-based image had not occurred to me. The ejection seat idea is all mine, though. Special thanks to Martin Herker, whose comprehensive website on ejection seats provided valuable reference information.