TITLE: A strange Valley NAME: Marcin Brodziak COUNTRY: Poland EMAIL: marcin@no.win.pl TOPIC: Opposites COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: valley.jpg ZIPFILE: valley.zip RENDERER USED: Pov Ray 3.6.1 TOOLS USED: Pov Ray 3.6.1 RENDER TIME: about 14hrs (wasn't rendering on my own machine, got no stats) HARDWARE USED: Athlon XP 1700+ IMAGE DESCRIPTION: Warm, spring green is mixed with cold winter. Trees taken out of the most intriguing animated short stories. River with the freshest and cleares water ever found... Oh... why is it so blurred? Hmm... it must be a dream ;) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I coded simple recursive L-trees in two versions: brownish with greenish leaves and brown-white with snow. They're put on a grid with cells 2 by 2 and a random displacement of 0.5 or something like that. There's a special function that decides if the tree should be green or white - the fact that some green trees are on the right is not an accident. Then I chose a function (two variables, based on sinus) to make the valley. Valley is modelled with single-color textured triangles. I wanted to use smooth triangles but I didn't have time to compute appropriate derivates by hand. For x > 0 valley is white and for the rest is green. I used crand to make the grass and snow look better, which worked in preview, but didn't in the final image due to focal blur. I hoped it will be visible at least in the middle of the image. I didn't take care to make the trees look perfect I just wanted to make them look tree-alike, to make it look unnatural. To support the atmosphere of a dream I added some focal blur, but I suppose I gave it too much. Snow is trivial - just a few white balls randomly placed around the scene.