TITLE: OP_Park NAME: Leroy Whetstone COUNTRY: USA EMAIL: lrwii@joplin.com WEBPAGE: http://leroywhetstone.s5.comJPGFILE: OP_Park.jpg ZIPFILE: OP_Park.zip TOPIC: minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: op_park.jpg ZIPFILE: op_park.zip RENDERER USED: Povray 3.6 Windows TOOLS USED: jpeg conversion: Image Force by Cursor Arts Co. PosenLR: Robot and Tobor Poses(my own C++ program still in progress) Height Feild: Mapper(Another of my C++ programs it's on my web page) RENDER TIME: Todal: 5h 6min 57sec HARDWARE USED: Anthon 1.2Ghz 256 Meg RAM IMAGE DESCRIPTION: A Crazy Small Robot Park where everything has an opposite,almost. (There are little Tobors that run around and play.) I could not stop at a pair of opposites. I want MORE. Black & White, Fire & Ice, male & female, order & chaos are just a few of the opposites here. Most the objects on the Right are opposites of the left and represents order in the scene. The Flags symbolize both life/death and chaos. As you examine the scene you'll notice that even you have an opposite examining you from the fog. SCENE : size: 800 * 640 antialias: threshold .1 method 2 depth 3 radiosity: details in zip frame level objects: 4007 DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I had fun. When your having fun time has no meaning.So the 5 hour render time and the several other long test render times where easy to take. All the objects for the scene where made by me. Here is a quick list of the scene objects: Sky Ground Trees Brick Benches Robot & Tobors Flags & poles Balloons Post & Chain Fountain Chess set Here are how things where made. Lights: For testing I use 2 lights at <60,200,-300> & <-60,200,-300> both white. For the finish scene I use my own hand made array of 60 lights between these two locations with there colors dimmed. radiosity settings: with default ambient light =0 pretrace_start 0.08 pretrace_end 0.02 count 5 nearest_count 2 error_bound .8 recursion_limit 3 low_error_factor .5 gray_threshold 0.0 minimum_reuse 0.015 brightness .5 adc_bailout 0.01/2 normal on always_sample on Without radiosity the scene took around 20 min. to render. I did play around a bit with radiosity.The flames have ambient. I think none of the other object do. Sky: I used the average pattern with two pigments. One pigment was a normal sky, the other was an old picture of me. (here's looking at you) Ground: This is two height feilds,really one and a copy. the first has a grass pigment scaled normally and place to the Right the Copy has the same grass pigment but is scaled with the x direction negative and placed to the left The Sidewalk: This was the main reason the height field was used to make the ground.I wanted the sidewalk lower than the grass. You'll notice that the colors are different from one side to another. This is done by having 2 boxes placed side by side. Trees: There's 2, but like the Ground you have one and a copy The copy uses the same scaling trick as the ground. The tree was made using my old POV MeshTree2 file. (It's not on my web site! It really should!) There are 2 Mesh2s that make up a tree the Tree mesh and the Leafs mesh. The Tree mesh pigment used the spherical pattern. The Copy Tree mesh pigment was the same except the color map was reversed. The leafs for each tree uses a solid color. By the time I was working on the tree I had the wall up, so I choose colors for the leafs from the wall behind the tree. Brick : Main Brick walls: This is the first thing I made when starting this scene. I had a plain green plane as the ground and a blue sky. I use a box for each brick and a box for the mortar. Each brick has its own color and was rotated randomly before being place. There are 2 walls each built separately with the bricks cut where they meet in the middle. The Planters: I had to have the planters around the trees because the trees where not tall enough to get over the wall. The planters where constructed similar to the main wall except the bricks where rotated into place and the mortar is a CSG using cylinders. Benches: I made a bench using a union of spheres,cyliders and a couple of polygons. Then again made a copy. Robot & Tobors: What Are Tobors? Who knows? What would you call the midpoint between to opposites. That's what I called Tobors. The Robots & Tobors are really the same object just colored and size and of coarse posed differently. A while back I was playing with animation. Trying to get the walk cycle down and I made this robot. I got that done by hand. I'd make 2 key poses and let POV interpret the between poses. So I made a c++ program that would help make those key poses. While working on this scene I wanted more than just objects to fill the park. So I copy all the key animation POV files to this project directory. With a little adjustment to those files I was able to pose and place Robots & Tobors easily.I have put those files in the zip along with the poses. Flags & poles: Why are the Flags so long? Chaos! The pole is a cylinder with a spirel1 pigment. The ropes are a sphere spline. The Flags are a mesh2 based on a spline. Balloons: The balloons and the string holding them are from a Macro I wrote a while back. This is the first time I used them in a project. (I really need to put some of this on my web page) Post & Chain:The posts are a simple union of a sphere and cylinder. A chain's link are 2 links one inside another.With some transparency in the texture on the outside link. Yin Yang uses the spiral1 1 pattern on a squashed sphere. Fountain: The Fountain is made up of 2 CGS objects one inside the other. Both are intersection of cones. The outer one has a radial pigment pattern with Clear and White colors. The flames rest on cylinders. I made the flames before for an oven burner. For this project I change the colors and scale them a bit. The ice is a cylinder with layered textures. I worked a good while trying to get it to look like it does. Chess set: I made this a long time ago I've use it in several IRCC entries. Of coarse it has movable pieces witch I moved for this project. epilogue: Zip-File: OP_Park.zip should have everything to parse the scene. If what you have seen in my picture doesn't give you the feel of the subject 'opposite' then you should know that the Robots on one side are thinking and feeling todally opposite from their counter parts on the other side. One side has the vilest thoughts that you can imagine, while the other the purest thoughts. I let you decide which side is which. My web page has some basic tools for working with POV-ray. All the tools are written in C++ and are for Windows. Feel free to E-mail me with any comments and or suggests. If you e-mail me make sure you have POV in the subject or I WILL NOT read it.