TITLE: Toy train NAME: Stefan Persson COUNTRY: Sweden EMAIL: azynkron@hotmail.com TOPIC: Minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: toy_trai.jpg RENDERER USED: Brazil 1.2.52 TOOLS USED: 3D Studio MAX 7 RENDER TIME: 5 minutes HARDWARE USED: ACER TravelMate 2601WLM IMAGE DESCRIPTION: Minimalism.. hmm.. I found that to be a harder topic than I thought at first. I made several pictures with various "simple things in a simple environment". I read somewhere that Minimalism can be described as the result should reflect the process of the creation in that sense that you should accomplish as much as you could with the minimal effort. With traditional media, a canvas i.e., many artists wanted the pure creational force to be seen in the image. After abandoning several ideas I had a flash back from an occasion when I was in Argentina. I was a in a shanty town part of Buenos Aires and my eyes suddenly caught sight of a small toy that some of the kids were playing with. It was just a piece of wood with several metal wires and a tin can attaced on the top. The weels were made of some old thread spools. I suppose to most kids here it would be just a piece of junk, but to them it was a train or a car that in their imagination were made of shiny metal. And as I was thinking about it, I interpreted the toy as a minimalistic creation that not only were very simple in the design but also in appearance. The rest were left to your imagination. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Pretty straight forward use of splines for the can, nails, the metal wire and the spools. The main part of the toy is a box with a noise displacement. The dents in the can are hand made from pushing around some vertices with soft selection after I applied the lathe. The thing rests safe on a very strong plane. I was tempted for a while to enhance the model with more stuff, but I decided to not to do so. Ofcourse, the plane and the main piece of wood has UV-mapped bitmaps but the rest are as a matter of fact procedural shaders from the wood to the rusty iron. I didn't use any GI or radiosity as the rendertimes became hilarious. I don't know exactly why, but I suspect it had something to do with the procedural shaders I used. Instead I used the "3-spot-technique". I also wanted to try Brazil as a renderer since I've used VRay alot. They are a bit different from eachother and I found that VRay is much more forgiving when it comes to lightning for instance. I also stuck to the rather sharp shadows, as I found that when I took them away the model started to float. The image was then mounted on a white background in Photoshop and the text was added.