TITLE: The Sculptor NAME: Kwan lye EMAIL: KL@povray.kicks-ass.net WEBPAGE: http://povray.kicks-ass.net 88 TOPIC: Minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sculptor.jpg RENDERER USED: povray 3.6 TOOLS USED: JPatch for modeling, meshcomp to create hair growing pcm files, ImageMagick to convert PNG to JPG, hair macro RENDER TIME: 3 minutes 57 seconds HARDWARE USED: AMD Athlon IMAGE DESCRIPTION: Nothing fancy, just a starving artist working hard on his sculpture. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I am new to 3D rendering. I encountered POV-Ray recently and I cannot believe that POV-Ray existed more than 10 years ago and I knew nothing about it until now. I like to watch 3d animation movies and I always thought that 3D animation software is expensive. A few months ago when I was looking for inexpensive/free software that would help me in furniture making (I needed a weekend hobby), I found POV-Ray, a programmer-friendly (btw, my day job is a programmer) ray tracing application. Well, I abandoned my initial plan (furniture design) and am now trying to be a 3D artist instead. Anyway, this is my first human figure project. After fooling around a while with primitive objects (box, sphere, cone, isosurface), I started looking for modeling tools for other kind of challenge. I found JPatch, whose homepage has a screenshot about modeling a human head (with rotoscope). Unlike many other 3D modeling tools (that are polygon based), JPatch is spline based and I find JPatch is very easy to use, the only disadvantage being that it doesn't support bone yet (I hope it will soon). I successfully created a whole human body without any problems. I gave him arms, legs, ears, fingers, etc., but when I tried to give him hair, I got stuck: it is so difficult to do it by hand (I mean via touch pad). I thought I should do the hair programmatically, and of course, I googled it first before implementing it by myself. I found a hair macro (http://www.geocities.com/ccolefax/pcm.html) by Chris Colefax. But to grow hair in certain parts of my JPatch model is impossible since JPatch currently does not support partial export. Luckily JPatch is an open-source project so I can modify it to support "partial export". Now I can select patches where I think hair should grow, export them to bicubic patches, use MeshComp v2.1 to convert it to a PCM file, then generate hair using the hair macro. I made a series of pictures and I picked one for this competition. The other pictures can be found at: Web Page: http://povray.kicks-ass.net:88 Mirror: http://members.cox.net/kcl8901/web/3d/sculptor I picked this picture because I think it best meets the requirements of minimalism: clean image, the fewest possible objects inside the picture, minimal use of color, and simplicity.