EMAIL: lrwii@joplin.com NAME: Leroy Whetstone TOPIC: minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:SGard4 COUNTRY:USA WEBPAGE:http://leroywhetstone.s5.com JPGFILE: SGard.jpg ZIPFILE: SGard.zip RENDERER USED: Povray 3.6 Windows TOOLS USED: jpeg conversion: Image Force by Cursor Arts Co. Mesh: TriMont(my own Qbasic program wrote long ago) RENDER TIME: Parse: 5 sec. Render: 31 sec. Todal: 36 sec. HARDWARE USED: Anthon 1.2Ghz 256 Meg RAM IMAGE DESCRIPTION: What you see is what you see. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: SCENE : size: 800 * 280 antialias: threshold .1 method 2 depth 3 frame level objects: 21 I started with a 'hill' from my TriMont program. A hill is a mesh of triangle using up to 5 differnt trig functions to create an open cylinder.The hill I use 20*sin(8*ag)+15*sin(16*ag)+10*cos(32*ag). I took the hill and pair it with a copy scaled inversed in the y direction. Then show 10 copies of that pair each scaled smaller and rotated randomly. All that sets in a very big sphere. The colors use are shades of yellow to darkRed. Both the scale and the color used was based on the formula A+(B-A)*n. There are no lights, everything has an .75 ambient finish. epilogue: I haven't entered in a while. Minimalism was to much fun to resist. I must have made 50 different test scenes, each had things I liked. Why did I choose to enter this? Because... Well, I don't know. I like it simplisity and color. I think it fits the criteria to be call minimalistic. I did google 'minimalism' and found it's definition and a few examples. But most of that art dealt with 'Real' paintings(with cavas,paints/brushs)or with sculptures. I didn't want to do a picture of a picture or of a scuplture, like a room with that stuff in it. Besides, I figure someone would do it. What I wanted was something unique. While thinking over minimalism, I came to the conclusion that all Art, when you get down to the basics, has one thing in common. It's the 'LOOK AT ME' factor. When dealing with minimalism art it might not be representational but it has to have a meaning of 'look at me'. Zip-File: SGard4.zip should have everything to parse the scene. The files: MIN.ini - render SGard4.pov - main MIN2.mnt- the mesh file My web page has some basic tools for working with POV-ray. The TriMont program isn't on it or anything about this picture. All the tools are writen in C++ and are for Windows. If enough people want I'll rewrite TriMont and put it there. Feel free to E-mail me with any comments and or suggests. If you e-mail me make sure you have POV in the subject or I might not read it.