TITLE: Over, Down, In TOPIC: Minimalism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. NAME: Tekno Frannansa EMAIL: tek@evilsuperbrain.com COUNTRY: USA WEBPAGE: http://evilsuperbrain.com RENDERER USED: POV-Ray 3.6.1 TOOLS USED: povray editor Irfanview (to resize & convert to jpg) RENDER TIME: 17m 08s at 2048x1536 HARDWARE USED: Athlon XP 3200+ 2.22GHz 1GB RAM IMAGE DESCRIPTION: This came to me one day at work. I'm not sure exactly what sparked the idea at that precise moment, but it's loosely inspired by my love of cars and driving, and architecture too. It's my attempt at proper minimalism, taking advantage of the ray-traced medium to make something too perfect to really be built. Anyway I refuse to describe the meaning of this image in any more specific terms, since I think that defeats the point, but I will just say the title of the image comes from the sense of motion and depth I was trying to convey. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Well, there's a plane and 4 boxes... wow. But seriously, the lighting's the clever bit here: There's no light sources, just a sky which is a gradient from orange on the left to blue on the right, both colours are so bright that they just appear white in the background. The scene's illuminated with very high quality radiosity (I didn't want any artefacts), and I've got a very small amount of noise on the normals of the objects which removes the last few radiosity artefacts and adds a very subtle texture to the scene. The objects have a low diffuse value, to control interreflection (bounced light) and also to compensate for the incredibly bright sky. Under conventional lighting all the objects would appear grey, their colours and brightness come solely from the illumination from the sky. Other than that, it was just a matter of placing the blocks carefully. The precise arrangement of the blocks within the image has been carefully tuned, though I don't want to bore you with the details. One final note, I rendered the image at twice the resolution you see here then resized in Irfanview, because povray's built-in anti-aliasing supports only one way of reconstructing the image from the super-samples which I find a bit restrictive (there is no "right way" to anti-alias).