EMAIL: teemu.tommola@siba.fi NAME: Teemu Tommola TOPIC: Catastrophe COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Seven years bad luck COUNTRY: Finland RENDERER USED: Povray for Windows v3.5 TOOLS USED: Moray for Windows v3.5 (modelling), Paint (imagemaps for heightfields) RENDER TIME: 2 hrs 49 min HARDWARE USED: 1.41 GHz Pentium 4, 192 MB of RAM IMAGE DESCRIPTION: Moving to our new apartment was almost successful. Almost nothing was broken. Only... you're not superstitious, are you? DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started with a rough sketch of the scene. Then I just modelled a lot of furniture and placed them in a room that somewhat resembles my own living-room. Some of the furniture (the armchair close to the window, the piano chair in the shadows, the bookshelves) I had modelled earlier while learning to use Povray and Moray. Most of the objects (the bookshelves, the couch, the lamps, the moving boxes) are CSG. The curtains are image-mapped bezier patches. The mirror is made of two identical heightfields: a metallic base and a glass on top of it. The shards are made in the same way. Different kinds of sweeps are used in the round table, the piano chair, the arm chair and the teapot. The floor is a checkerboard of two layered textures. I would have liked to add some cables (the white lamp looks a little lonely without one) but I ran out of time. For the same reason, some of the textures (the white chairs, the moving boxes, the walls, the brightness of the mirror) are not what they were supposed to be, and radiosity is totally haphazard (I just used Povray default settings). It looks better with radiosity than without it, though. The sunlight is an area light. Then there's a point light coming from the right. I also used one point light (in the middle of the room) that doesn't cause shadows. That was necessary to get the daytime lighting I was looking after (radiosity helped but wasn't enough). This is my first entry in this competition. I hope you like the picture!