EMAIL: emkaah@xs4all.nl NAME: emkaah TOPIC: Catastrophe COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The horse of straw COUNTRY: WEBPAGE: RENDERER USED: POV-ray 3.6 TOOLS USED: Wings3D Isosurface to Mesh Approximation Macro by Kevin Loney and Jaap Frank Bend macro by Chris Colefax RENDER TIME: 09h 19m 08s HARDWARE USED: Pentium 4 2.66 GHz IMAGE DESCRIPTION: WW II 1945, The Hague. By a catastrophic mistake the British allies bombed a old and beautiful residential area instead of the mobile German V2 launch-paths a few hundred meters farther. Apparently some navigator kept the city map upside down (this is no joke!). Casualties: hundreds of people and a stuffed horse. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All textures except for the horse are procedural. The brick wall was done with one isosurface form converted to a mesh with the approximation macro. Then I stacked the bricks with a macro I made for the occasion. The plaster is all isosurfaces. The building in the background and the door are CSG objects. The rubble on the floor are mostly isosurfaces as are the wooden logs. The piles of rubble are isosurfaces converted to meshes to speed up render time. The horse is my first venture in Wings3D. The texture on the horse is 50% UV-mapped and 50% procedural (the black spots and normals). To give the image a more painting quality I moved the camera a good distance back and then zoomed in (lowered the angle), so to bring down the perspective. I used frontal lightning to outline the objects, especially the horse, for contrast. A filter is put in front of the lens to give the whole picture a more gritty feel. I've included the code except for the horse-mesh and the rubble pile-mesh. The code is not cleaned up, but maybe you can get something useful out of it. You'll need 'bend.inc' to reproduce the image.