===== From hansel@pinerypointe.net: This would seem more threatening if the blender was plugged in. ===== From rgow@lanset.com: Great usage of sphere_sweeps! I'm always amazed what can be done with no modeler and a little imagination. Modeling on blender could be improved, some parts don't appear to fit together correctly. ===== From t.degroot@inter.nl.net: Catastrophe? depends on the point of view :-) Is this what is meant by "ray-tracing"??! Ugh!! ;-) Textures are rather flat. I would suggest some more volume to them. The background beyond the window is too much out of focus for my taste. It has lost depth in the process. The blender is well done and the glass too. ===== From llama009@hotmail.com: very nice :) ===== From file: Very nice nad made me laugh too. Nice lighting through and under window. Prehaps wall could use either a texture or darkening to right of blender, seems too bright or flat so far from window light source. Still I would love to be able to say I did this picture! Notable for lighting, composition, modelling, originality ===== From file: Nice realism with the blender. Beautiful modelling and lighting, except that the brightness causes a perspective problem: the end of the cord seems to be floating in the air. ===== From file: looks like a scene from duece bigalow Notable for textures, lighting ===== From file: Good concept, nice stretching of the rules: this is a catastrophe to be. Blender well modelled, wall and counter crying for texture... ===== From file: That wall socket... ===== From file: The addition of a hand holding the plug next to the socket would have, I feel, heightened the tension of the scene Notable for lighting, originality