TITLE: Soul & Body NAME: Lutz Essers COUNTRY: Germany EMAIL: lutz[-dot-]essers[-at-]web[-dot-]de WEBPAGE: http://www.viadukt.de TOPIC: Games and Toys COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: soulbody.jpg ZIPFILE: RENDERER USED: POV-Ray 3.5 TOOLS USED: PoseRay for conversion 3DS->Pov HARDWARE USED: 700 MHz 384 Mb RENDER TIME: 20 h (72,000 seconds*700,000,000 Hz)/360,000 Pixel -> complexity = 140 Megacyles/Pixel IMAGE DESCRIPTION: Soul & Body - both can be winners, both can be looser Normaly the rules of a games define, who will be the winner and who will be the loser. But most often the rules are not complete, because they do not say anything about the spirit (the soul) of the game. Winning is possible without good physical condition (the body) by good will and fair play. Losing and winning at the same time is also possible, imaging you are sitting in jail (cage) and then you win in a lottery ... To all friends of soccer: But please excuse my comparison between a toy and a ball (ray-tracer call it sphere). I think, soccer is the most played game in this world. But of course, playing soccer can be a serious and hard sport. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Sand: The sand is made of an height_field-function, where I have used multiple layers of sin(..)+sin(..)+f_ridged_mf(..) functions. Three different height_field were used to get sand areas with waves of different hight. Some minor modifications (small hills) were added with overlaying isosurface-functions f_rounded_box(..)-f_granite(..). Animals: Both animals were free 3DS-files, originally form DeEspona Infografica in Madrid, Spain. The data was distributed by CD (www.deespona.com, haven't proved this site). Motion: As you can see, some motion was done by simple overlay of transparent objects. I thougth, that this gives a more comic-like impression than using blur. That the lizard was simply digested into head and tail by intersection with a sphere and then just rotated a little bit. Wood: The wood was modified from Christopf Hormann's beautiful IsoWood Include File (version 0.3), which can be found under http://www.tu-bs.de/~y0013390/iso_wood.html Apple: The apple was made as an blob-object (about 50 spheres) overlayed with about 6 textures. The missing side was done by subtracting with an isosurface function (f_rounded_box-f_granite). Wall: The wall is a mixture of f_rounded_box-functions and pigment-functions (granite/marble) overlayed with several stone-textures. My programming must have been a little bit stupid, because this wall took the most rendering time (about 60%). Stones: The small rocks where made with the isosurface function (f_rounded_box-f_granite). Flying sand: The little bit of debris surounding the lizard was made with a julia_fractal by using low precision and high iteration values. Both due to a real nice breakup of one element into several hundred real pieces per fractal. In this picture I have placed 150 fractals to get these sandlike structures. Rest: All other objects made with simple constructive solid geometry. Further modification: Using paint program to tag the picture with copyright information and name. -------- Copyright information from CD "500 3D-Objects"/ J.Wiedemann for the used animal data: "Free to use!"