EMAIL: a.martone@retepnet.it NAME: Alfonso Martone TOPIC: Toys COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Pinocchio world COUNTRY: Italy WEBPAGE: www.alfonsomartone.itb.it RENDERER USED: Povray 3.5 TOOLS USED: KPovModeler 1.0 and LightSys IV; Gimp 2.0 for PNG->JPEG conversion RENDER TIME: 15 hours HARDWARE USED: 700 Mhz Pentium III running Linux 2.6 IMAGE DESCRIPTION: When I was a child, I played with a wooden Pinocchio (see some at www.pinocchiolegno.com)... the "toys" theme made me think: "what would do Pinocchio when I am not at home?" DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects were created using KPovModeler (grab its source at www.kpovmodeler.org - anyways it's now part of KDE 3D packaging): lots of CSG, lots of superellipsoids, a number of spheresweeps. A few hours work (I'm just a bit more than a beginner) to build 90% of things seen in the image. First, the stunning LightSys IV package for Povray (get its POV sources at www.ignorancia.org) for the realistic lighting (great work, JVP!!) The chair: a simple idea. Intersect a very stretched lathe with a compressed superellipsoid, and get a nicely curve-cut for the chair base. The curtain: compose two sinewaves and some 3d-noise in one function, then texture them with some filtering. The spiral staircase: another simple and repetitive object composition, plus a nice handrail built with a sweepsphere. The desk: an object that I created with POVray in 1996 (yay!) still can come handy in a scene like this. Pinocchio: a few simple objects; yes, I should have written it as a macro, but I had (ouch!) a hard deadline... Lights: three big arealights plus the external (sky) light which fills some space in the corridor The am_pinoc.kpm source file contains everything (except the LightSys library), using KPovModeler you can edit the scene or export it to a POV source file (which will result in a single POV file of 200+ kbytes). The source contains 1400+ finite objects, and only one infinite object (a plane). No "lparsers", "drawn textures", "landscape generators", bitmaps or external files were used, except the source-includes of the LightSys library. This is surely a "cheap" scene (a few free -but good- tools)! Since there are lots of small details, the scene has its best view in very high resolution (at least 1600x1200). The resulting PNG output file was converted to JPEG format using the Gimp 2.0 (download its sources at www.gimp.org); I prefer Gimp for such a simple task because you can fine-tune the final file-size by moving the quality slider while seeing the size-preview. Problems encountered and (I hope) solved: - placing such a number of objects without "condensing" them too much in little space; - enlarging resolution to show details (for example, the "qube" objects); - adding a lot of lighting while keeping a "woody" room effect. Alfonso Martone -- www.alfonsomartone.itb.it