TITLE: Godlike play NAME: Olivier SARAJA COUNTRY: France EMAIL: olivier.saraja@free.fr WEBPAGE: http://www.linuxgraphic.org TOPIC: Games & Amusements COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: godlike.jpg RENDERER USED: Blender 2.34 TOOLS USED: Blender 2.34, POV-Tree 1.4, POV-Tree import (meshes) import python script, MakeHuman python script, zblur plugin, Gimp 1.2.5 RENDER TIME: 8h00mn29s at 1280*640 HARDWARE USED: AMD ATHLON XP300+, 512 Mb RAM IMAGE DESCRIPTION: When children play, they are somewhat godlike, creating, destructing and merging reality with plastic toys in their mind. They are part of the scene without being. They have no scale of reality, because... it doesn't matter! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Two car models downloaded on http://www.blenderman.org (author: pajufiraz), trees made with POV-Tree and imported into Blender with the help of 3DPsycho python script. For the hand, I used MakeHuman, using my Child target (official part of the MakeHuman project I'm a contributor for). DOF is made within Blender using the zblur plugin. Volumetric light and small halos (hard to notice!) around the hand are made using Halo spots and Halo shaders (no post-pro). Marbles are regular spheres using Ray Alpha and Ray Refraction. Originally there was motion blur on both cars but rendering times were too high so it didn't make it into my final render. Lighting consists in Ambiant Occlusion (6 samples only), an Area Light and a Hemi Light. Blender logo added using Gimp. File resized from 1280*640 to 960*480 pixels using Gimp.