TITLE: Nessie NAME: Vishesh Mankal COUNTRY: South Korea (Indian Nationality) EMAIL: Vishesh_Mankal@hotmail.com TOPIC: Epic Proportions COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: nessie.jpg RENDERER USED: Blender 2.33a TOOLS USED: Blender 2.33a (modelling) Adobe Photoshop (texturing) RENDER TIME: 30 - 35 mins HARDWARE USED: Scanner (references were scanned) IMAGE DESCRIPTION: Who doesn't know the story (or legend, or myth or whatever) of the loch ness monster in Scotland? One afternoon, on a cloudy day, it made its appearance and, like countless other times, someone was there to see it. He had this to say: "I was just cruising along the loch when it came out of nowhere, the monster. I was about 500 metres downstream when it came. Naturally, I wanted to get closer, not believing my eyes. When I could see it from about twenty feet away, I realised how big it was; It had, how does one put it, epic proportions." DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When the topic was announced, I began brainstorming for ideas. After quite a few of them, I wanted to make a strip of 70mm film, for it has epic proportions, being twice as big as a 35mm film. After a few tests, I gave up because it just wasn't turning out right. Then something happened that got me into crytozoology. I had done a lot of research before, but had lost my interest for a while. Then I was beginning to be interesting again. After more researching, it struck me; thats what I would do for this competition, for monsters are, after all, big. But if you study closely, you will see that I did, in fact, incorporate my first idea (70mm film) into this image, too. The aspect ratio of the image is that of a 70mm film. The modelling was done in Blender 2.33a, which has grown a lot over the years. The render, too was done in it. Although there seem to be some render artifacts near the center (white dots), they are not intentional. The monster is fully rigged and textured. The textures, however, are hard to make out, given the lighting. The lighting and the atmosphere took me the longest. I worked on it for about 5-6 days. First I wanted to make it a sunny day, but for some reason or the other, I just wasn't working. In the end, I settled for the cloudy and wet look.