TITLE: Birth of Myth NAME: Jim Charter COUNTRY: USA EMAIL: jrcsurvey@msn.com WEBPAGE: http \\www21.brinkster.com\jrcsurvey\ TOPIC: Mythology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: birth.jpg RENDERER USED: POV-Ray 3.5 TOOLS USED: wings3D, Uvmapper, PoseRay, lighting.inc RENDER TIME: 2h 33m HARDWARE USED: Athlon 2000 IMAGE DESCRIPTION: This scene does not illustrate any particular myth. Rather it alludes to commonalities that are generally true with myths. The sense of inhabiting the world with animals and spirits that take the form of animals. Feral versus civilized existence. The specialized qualities of different creatures. Explanation of the nature and source of phenomena. Visitations and the cultivation of relations with gods, spirits. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The ground is a height field generated from a ridged multifractal function. The sky and lighting make use of the lighting files by Jaime and Ive. Both figures are modelled with Wings 3D. The fur generation was done in POV. The fur tufts are clipped spheres. The direction of the flow of the fur was described with splines running along the surface of the model. The figure of the boy is only briefly modelled in a few hours. All the time was spent on the wolf. I was still revising the technique for applying fur on the final day of the entry period. This picture represents a lot of experimentation. One thing that is for me emblematic about this entry was a crutch I divised. I created a file called "stuff". Whenever I needed to sacrifice some chunk of code I would save it in the "stuff" file. This allowed me a less precious attitude to any particular piece of code. Only the clothing uses image_maps briefly derived from the template produced from uvmapper. Extensive use was made of Wings ability to assign materials to polygons. This was used to identify places on the model's surface for either the application of color to the fur or to establish the length and direction of the fur.