TITLE: Lazer Sphere Chase NAME: Nathan Watson COUNTRY: USA EMAIL: nxw@volcano.net WEBPAGE: http://www.volcano.net/~nxw/index.htm TOPIC: Future COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: lzrsfr.jpg ZIPFILE: lzrsfr.zip RENDERER USED: Vue dEsprit 4.2 TOOLS USED: POV Ray 3.5, PoseRay 3.0.2 RENDER TIME: 4 hours 36 minutes HARDWARE USED: Celeron-533 IMAGE DESCRIPTION: I have often imagined living on a planet with huge building and great causways. In the future, we will have environmentally friendly mega engineering. Wild animals will roam freely, undisturbed by mankinds buildings and elevated highways. Lush plants and gardens will grow on and between buildings. This scene depicts a race, the "Lazer Sphere Chase", where jet like automobiles fly effortlessy above the clouds or fog, near a mega engineered township. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Even though I am not a mathematician, and I am not a programmer, I have always loved the way I can use mathematics and programming to create shapes and objects with POV Ray. However, I have been frustrated because I was not able to take those shapes and export them to my favorite renderers, such as Bryce and Vue dEsprit. Thus, I have recently begun to develop a set of POV macros, which I call "Objekjen", which both generate basic shapes made from POV triangle meshes, and can also export those shapes to .OBJ file format. All the car, jet and building models in this picture were modelled using POV Ray and the Objekjen macros. I used the PoseRay program extensively in developing the Objekjen macros. MUCH THANKS to the author of PoseRay, for making a very great program. After modelling a shape or object, I bring it into PoseRay, via a .OBJ file, to check if it is correct. Then I import that shape, via a .OBJ file, into Vue dEsprit. The plants are standard Vue dEsprit plants. The textures are standard Vue dEsprit textures, modified some. The terrains are standard Vue terrains. I did not include the Vue source file in the zip archive. Also, I did not include the .OBJ model files in the .zip file, because they can be easily generated with the POV source files.