TITLE: Sunset NAME: Marlo Steed COUNTRY: Canada EMAIL: marlo.steed@uleth.ca TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: sunset.jpg RENDERER USED: Lightwave TOOLS USED: Lightwave RENDER TIME: 3 days HARDWARE USED: Powerbook G4 IMAGE DESCRIPTION: I live on the prairies but within sight of the mountains. The wind often cause the clouds to bank up against the mountains in the west while the rest of the sky is often clear. I am often awed by the spectacular sunrises and sunsets that this atmospheric phenomena creates. This scene represents the landscape and light that creates this stunning panoramic vista. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The objects themselves are not all that sophisticated in terms of modeling or complexity. The technically challenging part of the scene was actually the volumetrics and the lighting - that took tons of tweaking. The sun in the background was created from a sphere that was then subdivided and then the polygons were extruded and and pulled out to create a spike sphere then a number of transformations (twist, cyclone, magnet) were made to make it look less symmetrical. Then used procedural textures to get the mottled yellow affect. The matrix hubs and spikes on the top and bottom of the scene were created by taking a simple primitive and beveling it in various ways and then cloning it. Again these were textured with numerous procedural textures. The clouds were created using the points of the hubs as the basis for hypervoxel clouds that surround each hub (3 different clouds for each point). There are 6 lights in the scene. Three of these were volumetric lights that create the sun, the glow, and fog in the background (in front of the sun object). Then a standard 3 point light setup around the hub complex. Finally the whole scene had a slight fog applied to it.