TITLE: City Scape NAME: Toby Anderson COUNTRY: Australia EMAIL: tobi_1_kenobi@yahoo.com TOPIC: Sureal COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: city.jpg ZIPFILE: city.zip RENDERER USED: POV-Ray TOOLS USED: none RENDER TIME: 4h 27m HARDWARE USED: 1GHz IMAGE DESCRIPTION: A technologically advanced city of the future lies abandoned and in disrepair as a huge chasm has opened up through it's center. On the other side of the chasm the city has been completely swallowed by a forest of trees. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my second ever complete ray-traced scene, and the first I'm submitting to IRTC. Sorry that the source code is so messy The picture is entirely based on a work by my younger brother, Marcus, which he drew for his final year art exam. (I hope this is allowed.) I have included a photo of the almost completed work in the zip file. The image is used with his permission. The buildings are done with CSG The markings on the buildings are all done with meshes and boxes. No image mapping has been used, and also no software other than POV-Ray. I made a macro to help place all the tracks on the ground, but still the coordinates of every bend in every track was put in by hand. It was quite tedious. The chasm is isosurfaces and slows down the rendering very significantly The trees are all the same tree. It is based on my very first non-trivial object, a blob tree. I used partially transparent textures, which I saw demonstrated in a file that came with POV, to make the leafy effect.