TITLE: Anfractuous Descent NAME: Matthew Reimer COUNTRY: Canada EMAIL: mreimer@impossibility.org WEBPAGE: http://impossibility.org TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: anfractu.jpg RENDERER USED: Vue D'esprit TOOLS USED: Rhino, UV mapper, Photoshop (textures only), RENDER TIME: time your image took to render HARDWARE USED: Celeron 1.70 GHZ 512 RAM IMAGE DESCRIPTION: Anfractuous: (a.) Winding; full of windings and turnings; sinuous; tortuous; as, the anfractuous spires of a born. I hope there aren't eny psychologists among the viewing audience or I'm likely to get commited for this. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was loads of fun to do. The most technically challenging part was getting all the impossible objects to look right. I started by picking a cool word out of the dictionary: "Anfractuous" meaning winding or tortuous. Then I just sat with a sketchbook and drew some lines until objects sort of took shape. Not all the ideas I came up with ended up on paper due to their technical feasibility. I wanted to get something that, at a glance would be full of familiar objects but on closer inspection would reveal impossibility and a completely twisted perspective. I really wanted to be as strict about the rules as possible so the only photoshop I used was in creation of the textures; Every single texture in this scene was created from scratch. The mouth, slide, Teeth, Tongue and tap were modeled in rhino. At first I had a very normal looking spiral slide but after a while I decided that it wasn't winding or tortuous enough and came up with a more distorted shape. The whole shape is in fact one big loft that starts at the tongue base and winds its way right up to the very top of the slide. For the mouth I downloaded a picture of somebody screaming off the internet and used that as my guide while modeling. The two impossible obejects, if you haven't picked them out alredy are the structure with pillars and the water pipe that goes behind the mountain. The pipe was easy, I just used a boolean object to cut it so that the edge matched up with the mountain edge from the camera's point of view. The structure with the pillars was much more difficult and it involved fading textures and perspective-challenged placement of all the objects. I was quite pleased with the outcome and I look forward to trying more impossible objects in the future. The water (both the spray behind the hands and the fall into the mouth) was created by using landscapes with a water texture. I was absolutely blown away by how well this technique works and I think it's the most photorealistic effect in this scene. I'm not going to post the source file since it's just too huge but if anyone is interested in it I think we could arrange something.