EMAIL: paintec@okstate.edu NAME: Christopher Painter TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: The Dying Place COUNTRY: USA RENDERER USED: PovRay 3.5 TOOLS USED: Moray, win-GIMP, mgrass, maketree RENDER TIME: 33 minutes 12 seconds HARDWARE USED: AMD Athlon 1.0 Ghz, 1 Gig SDRAM, 8 fans, and a screwdriver to threaten it with. IMAGE DESCRIPTION: A farewell to the Atari 2600. Twilight colors represent an end. A desert was used due to the story of cartridges being dumped in the desert. IT is basically a dreary scene of death and decay. Basically I started out making the Atari 2600 for the last topic, but didn't get it finished on time. So, to reuse my objects I used some house parts and furniture from another project and turned the joystick into a house. Though, some planning, luck, accidents it turned into a twilight desert scene. Just a thought, Atari's trademarks I think now belong to Infogrames, but I'm not sure. Please don't sue me, you don't want my computer, trust me... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The major objects were created and lighted using Moray. Their textures where made with Moray's material editor. The rear mountains(rocks) are made from a height map generated in the GIMP using the selection tool a spherical gradient fill and LOTS of Guassian blurring. I got the different peak heights by reselecting certain "peaks" and then adjusting brighness and contrast. The sidewalk was made similarly. The ridges in the 2600 top, Atari Logo are black/white bmps and height maps. The joystick, is just a bunch of basic parts and Moray rounded cubes and cylinders. The Atari Console is mainly transitional sweeps, height maps, and an image map for the console front. The grass is four prairies made using makegrass (http://www.mediaport.net/Artichaud/Tran/gtran.en.html). Two are from the same mesh for some thickness, one of shorter dead colored grass, and one of longer, more spare, and more alive looking grass. The front bushes were made using maketree (http://www.oyonale.com/ressources/downloads/maketree.zip). It is very similar to extree4.pov with some additional gnarling and a few other tweaks. The scene is lit with two spotlights and one point source. The main light is high above the scene and tinted blue to simulate nighttime, a less blue tinted spotlight points at the house front to show a little more detail. the point source in inside the house to light the internal parts and case a light onto the grass and bushes.