EMAIL: velaki@aol.com NAME: Steve Shoopak TOPIC: Old Technology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Blacksmithing Tools COUNTRY: USA WEBPAGE: http://www.cyberdyne.com/steve/raytracing/images/full/blacksmithingtools.jpg RENDERER USED: Povray 3.5 TOOLS USED: microsoft paint to convert bmp to jpg RENDER TIME: 1 minute 2 seconds HARDWARE USED: Pentium 4 2GHz with 512M RAM IMAGE DESCRIPTION: Having done some blacksmithing I figured I could remember what a hammer and anvil looked like, and thought that it would be a nice representation of older technology. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The anvil and hammer were created as seperate items and placed into the final scene. The anvil started out as a block from which I cut away horizontal shaped cylinders to neck it down, and then removed two vertical cylinders to create the feet. The face was welded on as a shaped box a little offset to create a cutting table, and the hardie and pritchel (square and round) holes were cut away. Finally the horn was create from a cone with a bit of mathematical transforms performed by a single matrix statement. That was the hardest part; doing the math by hand. In the end, the anvil was reassembled by combining all the cut-outs, and removing it from a combined base + face. Lastly, the horn was bolted on, and the anvil was texture with my own basic concoction combining granite and some finish attributes. The hammer was created in a similar fashion. The head was created by starting with a box and shaving away the facets, ring indentation, and head round-over. The peen used a bit o' math to not only shape the angle of the peen, but more importantly the round-over for the peen. The hammer's handle was create by building up layers of blobs in a modified sine wave. This, combined with a woods.inc texture, and stretched by a matrix statement made for the appearance of an almost bone or antler looking handle. In fact, if you use the handle as a base object, you can achieve all texture of bone, horn, and antler, simply by changing the texture scale. With a metallic finish and an extreme scale, you can get the appearance of hammered iron. I'll probably use it for a future project. :-) Finally, a "floor" or "table" was created using a box with a simple stone texture. Lighting consists of one area light and two spotlights, one to illuminate the horn of the anvil, and the other to illuminate the hardie hole. Radiosity was used in the final scene. The entire scene was rendered at 800x600, and converted from BMP to JPG with Microsoft Paint.