TITLE: Blue in the Face NAME: Ive COUNTRY: Germany EMAIL: ive@lilysoft.com WEBPAGE: http://www.lilysoft.com TOPIC: Loneliness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: ive_blue.jpg RENDERER USED: POV-Ray 3.5 TOOLS USED: A4-Scanner, Photoshop, Poser4, XFrog, Spilin, Wings3d, PoseRay RENDER TIME: about 30 hours HARDWARE USED: Athlon 800MHz 256MB IMAGE DESCRIPTION: I had the idea for the image 3 days before deadline. In the moment, render speed is down to 1 PPS, 52% are done, rendering since 18h 45m and only 15h 8m left 'till deadline. But if you are reading these lines, somehow it did finish in time, but I assume it will not. Anyway, I have tried to express loneliness by the use of blue light. Blue light in the face but a warm lit room. Maybe the blue light comes from the tv or some tube light from outside. After the image came into my mind there was only some modelling and texture work to do. The conception for object, light and camera placement was already clear. It took 25h (without any sleep) to create the final scene file. Meanwhile I have had some sleep, the render looks promising so far (due to the lack of time it is the first render with all objects together, radiosity, area lights, scattering media, isosurface...), so for the moment I have nothing to do but countin' flowers on the wall, let don't bother me at all, playin' solitaire 'till dawn, with a deck of 51... NOTE ON THE PAINTING: Henry Matisse. Portrait of Lydia Delectorskaya, the Artist's Secretary. 1947. Oil on canvas. The Hermitage, St. Petersburg, Russia. I'm not sure if the judges like the idea of using a famous painting but there were some reasons for doing so. After having done the first test with the blue light, somehow that painting came into my mind. I did not remember from whom it was and I even did not remember the painting itself very well - so I searched my art books and the web and finally found it. And after having looked at the painting, I could not tell for sure if I did remember the painting after having seen the test render or maybe I had the blue in the face vision because the painting was already in my mind. For the ballance of the composition, I did need something to put in the top right corner and the colors of the painting did fit perfectly into the scene. The lady in the painting gives me no impression of loneliness, but the digital lady in the image does. So I liked the idea of adding this painting as a *painting* to the image. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The lady is the DAZ Victoria with a high-res texture I've created especially for her. Posing and morph done with Poser 4. The hair mesh is from Mr. Kozaburo, modified by me with wings3d. It does use a new texture and transparency map done with Photoshop. The cheongsam dress was made by Jim Burton and I have only modified the texture a bit. The chinese vase is a simple lathe object. The image map was scanned from a book about chinese art, colored and modified with Photoshop to fit the lathe. The material does use media for subsurface scattering. The clock is a detailed CSG model of my mothers art-deco mantle clock. Well, most details are not visible in that image, but there are some. Flower pots and cups are CSG. The plant was created with XFrog. It uses only two different texture maps for the leaves, but 'cause each leave is shaped a little different, it looks quite realistic. The cactus was derived from the isocacti scene file that cames along with the POV-Ray destribution. Soil in the flower pots is also isosurface. The Triskell is basic CSG, done a few years ago. I usually put this somewhere into a scene whenever it is possible. The table is a mixture of meshes and CSG, also done a few years ago, but it was never used for any image before. There was a complete mesh for the table in 3ds format, but I do not remember where it did come from and I do not have it on my HD anymore. I was not satisfied with the look of the table (the triangle edges become visible) so I have done the plate as CSG. The feet are still a mesh but used four times. The surface of the table would use blurred reflections, but I have turned this off 'cause I was pretty sure by using this feature, the final render would not finish before deadline. The wall is a 3000x2000 hightfield generated with POV-Ray. Mesh conversion was done with PoseRay. Thanx to FlyerX for this nice little piece of software. radiosity setting: count 400 error_bound 1.2 recursion_limit 2 anti aliasing: +A0.08 +AM2 2x2 area light FINAL NOTE: It's done. 3h before deadline. I'm not satisfied with some technical aspects of the image but the general mood is very close to what I had in mind, so I will submit. And sorry, no source, the meshes and texture maps are much too big. But if someone is interested, I will make the sources for the CSG objects available as soon as I have cleaned them up a little bit. - Ive