TITLE: Sweet dreams NAME: Peter Murray COUNTRY: England EMAIL: peter@table76.demon.co.uk WEBPAGE: http://www.table76.demon.co.uk/POV/ TOPIC: Dreaming COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: pdmdream.jpg ZIPFILE: pdmdream.zip RENDERER USED: POV-Ray 3.5 RC6 Jun 15 Macintosh G3 TOOLS USED: POV-Ray's built-in editor, and Adobe Photoshop to convert the Pict file to JPG RENDER TIME: Parse Time: 0 hours 0 minutes 0 seconds (0 seconds) Photon Time: 0 hours 0 minutes 0 seconds (0 seconds) Render Time: 2 hours 7 minutes 40 seconds (7660 seconds) Total Time: 2 hours 7 minutes 40 seconds (7660 seconds) REFERENCES: Food and drink to inspire textures HARDWARE USED: Apple Macintosh G3 300MHz Desktop, now with 256Mb IMAGE DESCRIPTION: A bear dreams of sailing across a fizzy sea in a chocolate boat DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Since my entry for the previous round had a lot of model-building, but no teddy bear, and got low marks, I decided it was time for another teddy bear image. The idea of dreaming of sailing across a sea of fizzy drink occurred to me early, and the other details gradually got added. The teddy bear is basically the same model I've used before, but with minor changes to make it easier to dress up. Oh, and he's got a navel now. (Since there's a boat in this picture, it must be a navel scene.) The chocolate boat's hull is CSG and uses a chocolate texture created, but not used, for an earlier round. The sail is a uv-mapped bicubic_patch, which is why I had to use a 3.5 beta to render this scene. The sail's texture is meant to suggest lace. The original idea to add a mast and some liquorice ropes was dropped to give more of an unreal, dreaming, feeling to the scene. The sea uses a media statement with density variations to try to give the impression of fizzy drink bubbles. Then I applied a bozo normal to its surface, which makes it look a lot more like the sea, but destroys the density variations! Augh! A different version which used a plane, rather than a box, and had the same media statement rendered much faster, but the sea didn't look as good, so I went back to this version. The walking sticks or candy canes are meant to be plants. Or something. Oh, come on, it's a dream, it doesn't have to make sense! The texture on the handle is radial, and on the straight stick is a gradient. The sun is a flan (open-topped pie?) with a lemon-flavoured filling. The texture of the filling is still just visible, even though the pie is a light_source. The clouds are scoops of ice cream, which is dripping slightly because the sun is so hot. The chocolate squares bobbing about were an afterthought to add some more foreground detail, and should probably have more of a cut/broken appearance on the lower half. Too late! All the files needed to render this ought to be in the zip file, unless I missed a nested #include file.