TITLE: Workshop NAME: Chris Becker COUNTRY: USA EMAIL: topher@csh.rit.edu WEBPAGE: http://www.csh.rit.edu/~topher/ TOPIC: Worlds Within Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: workshop.jpg ZIPFILE: workshop.zip RENDERER USED: Povray 3.5 TOOLS USED: Image Compress 1.0 RENDER TIME: 7 hours 21 minutes 42.0 seconds (26502 seconds) HARDWARE USED: Pentium II 450mhz, 256megs RAM IMAGE DESCRIPTION: Here's my other strange interpretation of the topic, the workshop of the artist who designs and creates the worlds of our universe, aka God's desk. Emmense planetary creation encapsulated and dependent upon the views and desires of the planetary artist all in a tiny little room. Worlds within a room. On the bench there are several finished planets, a planet much like earth with water and life, a gasous planet, a mishapened alienish planet and a mechanicalized planet. On the left is a "world slice" to show the inner core of the planet (also useful for keeping very very big books upright). In the center there's a planet being made, carved from stone and then painted with elements. On the lower right there's planet in a snow shaker (the round thing underneath is a coaster). To the right of that are the tools used in making worlds which are demonstrated in the painting on the right. The painting on the left is a view from the big blue planet. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The workbench is a roundbox isosurface with a bit of agate added in to make it rough. It's textured and bumpmapped with the same wood texture which creates a nice effect. The picture on the left was made using Andrew Clinton's splinetree.inc. The sky was created with a gradient pigment map on a cone merging the cloud texture with a very bright mix of colors that kind of reminds me of the colors of soap film. The picture on the right is just an arangement of objects from this scene. The blue planet was created by intersecting two isosurfaces so that one, textured green, would poke through the other which is textured blue. This creates a very nice clean and sharp edge to the land masses which isn't really possible with pigmentmaps. Also, it allows for self shadowing mountains as well as an accurate sillout instead of just a circle. The clouds are an agate texture and then bump mapped with a smaller agate function. The gas planet was created by combining about 40 spheres, one smaller than the last with very transparent textures. I think it turned out pretty good. The bumpy planet is again isosurfaces intersecting. The mechanical planet is an isosurface hollowed out by a sphere. A spotligh was used to create the green shadows beneath it. The planet slice is about 6 different isosurfaces with a bunch of texturing to make it have different layers but also to make it look like one whole piece and not just 3 spheres put inside eachother. The in progress (the block of rock) is two isosurfaces blobed together to get the rounded bump in the center. The tools are all pretty simple POV-Ray CSG objects. I like the way the image turned out, but to me it still feels like it's missing something, like it's too clean or not cluttered enough or something. But all in all I'm glad I was able to put together a respectable looking image. :) Chris Becker "Topher" http://www.csh.rit.edu/~topher/ Do not question me, I control your arms! - Invader Zim