TITLE:Diverse NAME: Leroy Whetstone COUNTRY: USA EMAIL: lrwii@joplin.com TOPIC: Worlds in Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: Diverse.jpg ZIPFILE: Diverse.zip RENDERER USED: Povray 3.5.9-10 Windows TOOLS USED: jpeg conversion: LView RENDER TIME: Parse: 1 sec. Trace: 15 min. 28 sec. HARDWARE USED: Anthon 1.2Ghz 256 Meg RAM IMAGE DESCRIPTION: Albert Einstein "God doesn't play with dice." But he does say I. (or) World of order in the World of chance in the World of chaos DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my eleventh entry. This round was hard for me. Not because I couldn't come up with an idea but I couldn't stick to one. My first though was to put semi transparent earths in concentric spheres. But that would rely on to much on image maps. There where plenty other ideas all had one problem or another I didn't want to deal with. I even went so far as laying out one. It was a library room with two windows a shelve of books and a table in the center. On that table was going to be a globe of earth. I spent about a week making a macro for the windows(I can always use it in some thing else). I just finish doing a test run with the windows installed in the room, and was studying the placement of the books. I was thinking should I place them more randomly or more orderly. random or order ..Random or Order ..RANDOM or ORDER ... When it hit me Einstein quote 'God doesn't play with dice.' My mind was numb from thinking about that picture. It was time for a break. 'Break' for me means 'do another picture'. So I made some dice and from there is how I got to here. SCENE : size: 800 * 600 antialias threshold .1 method 2 depth 2 frame level objects: 846 Objects: Dice: there are two sets of dice both use CSG. Both start with an intersection of a sphere and a box and use the same textures. The regular dice used a flatten sphere for the dimples. The other use the letters 'GCAT'. Since there are 6 side I reused 'AT' and placed them on the opposite sides so no matter how it was turn you'd never see two A's or T's on the same dice. I use the spline function to place the floating Dice. And the DNA was made using the 'while' loop. The background: I like the background. How it was made might be interesting. I first had two planes facing each other. One behind the camera and one in view. The one in view had a black pigment and a reflection value of 5, and use a 'ripples' normal scale <1000,1000,10>. The one behind the camera use only a color_map pigment statement. I play around with both textures until I got something I liked. But it still needed some thing. So I tried to put holes in the background plane so a sky would show through. Instead of using the plane I use a large box. While I was at it I also changed the hidden plane into a very big box . When I did a test render some of the sky was reflected, which gives the white and blue streaks and made it a lot better. I tried and tried to get those holes right but finally I gave up on them. Epilogue: I know that if you just go by the time it took to render you might think that I just threw this together. But after I had the scene basically finished it took an hour to render with antialiasing depth set to 1. An hour I say to my self that's nothing. I could increase that depth value with no problem at all. I increase it to 2 and to my surprise it took less that 16 minutes. It was like lighting. Then I tried the depth set to 3 and it took around an hour but it didn't help the picture at all. Zip-File: Diverse.pov Feel free to E-mail me with any comments and or suggests.