EMAIL: twinfire_98@yahoo.com NAME: Thorsten Hahn TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: MAN WITH DRAGON COUNTRY: Germany WEBPAGE: none RENDERER USED: MEGAPOV 0.5a TOOLS USED: WINNT 4.0 SP 6 A KEYBOARD WITHOUT WINDOWS KEYS MEGAPOV TEXT-EDITOR PSP 4.12 (JPG-Conversion) Proimage 4 - Panorama-Tool (->Note Description of how this image was created) RENDER TIME: > 8h HARDWARE USED: Pentium III @ 1GHz IMAGE DESCRIPTION: As the Title says this image shows a man with a dragon. Wether this is a fierceful knight that is mistrating his pet dragon with his sword and the dragon in defence is trying to fry him. Or it is a fierceful dragon that thinks the man before him is some kind of tinned food he wants to cook. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The first forty days in the history of this image consisted of nothing but thinking about an idea for the topic "Fantasy and Mystic". After all I decided to render a classical scene of a knight fighting a dragon. The Knight conists basically of cylinders and some differenced spheres. For the chest and helmet I used a blob. The dragon was created the same way. The Wings are three tori combined with one mesh for the skin differenced with cylinders. Both are placed on a heightfield created with a simple b/w agate texture. The Fire is a sphere filled with emitting atmosphere and The whole scene is placed on a large scaled sphere to simulate a planet and surrounded by another sphere with a blue scattering atmosphere. The main Light source is placed in the very center and "circled" by the "planet"-sphere with my scene. Another darker light source is placed shadowless between the dragon and the knight to simulate ambient light. Two further red light sources, one a spotlight towards the shield the other a normal ligh source with quick power falloff create a soft shine for the fire. A macro creates multiple light sources for the central light to render diffuse light. I think this is faster then using an area light source. Since the whole final Image took too long to render (I started rendering the final images August 28th 2001) and I wanted the area light with my image I combined about 50% of the latest render with the last completed Image (without area light and a darker ambient light) to the submitted image. Since the whole image is completely raytraced I don't think this is a violation of the competition rules. So if you notice changes in the lightning below the horizon you know why.