TITLE: MOHAN Lord Of The River NAME: luisvaloyes COUNTRY: Colombia EMAIL: luisvaloyes@malditasea.zzn.com WEBPAGE: http://www.luisvaloyes.uni.cc TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mohan01.jpg ZIPFILE: mohan01.zip RENDERER USED: POV-Ray 3.1g for Windows TOOLS USED: -EditPad -POV-Ray -Pbrush -IrfanView -Jans Formati 8 RENDER TIME: 1 hour 20 minutes 14 seconds ( 1 min. 40 sec. for parse, the rest for trace ) HARDWARE USED: AMD K6, 32 Mb RAM, running Windows 98 IMAGE DESCRIPTION: The Mohan is a legendary creature, a kind of elf or something like that, who lives in the Magdalena river, the most important river of Colombia. He is a small man with long hair and a very long beard. This creature is supossed to attack the fishmen, steal the fish, break the boats, and kidnapp the young women who fall in love with him because he is a very good singer and guitar player (... don't ask me, it's just a legend...). In this scene I try to show the Mohan surounded by some of his women, somewhere in the Magdalena river. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This scene has been totally experimental for me, I did not use any modeling software and I decided to "face my raytracing fears" about trees and human figures. I also wanted to have a different image ratio and I got a cool perspective with it ( at least I think so ). As the trees take a very long time to render and they were not too important for the scene I finally decided to use them only as backdrop objects. Everything in this scene has been created specially for it, including all the textures. I also wanted to see what kind of scene could I have using only low detail objects. 1. Modelling : As an experiment (for me), I decided to write all the code for every single object using my favorite text editor, EditPad. I used only primitives and CSG to make all the objects in the scene. I tried to create low-detailed, fast-rendering organic models, such as plants and human figures, using only primitives and CSG, and I thik that I've got some good models, although some of them wouldn't look very good in a closer shot. For the human figures I made two sets of primitive-based body parts, one for the male and one for the female, I also made the heads and the hair separately, then I just rotated and translated everything to get the positions that I needed, (a kind of "poor man's Poser", but it still needs lots and lots of work...), I think they are pretty good to be my first human models... For the trees I also made a set of leaves and branches and placed them together to create seven different kinds of trees with only 396 leaves each one, so they are very low-detailed but they give a good shadow...The same thing goes for the plants, reeds, butterflies, skull-throne and stones... Maybe the best model in the scene is the guitar, it even has strings although it is too far from the camera to see them... The terrain is made of spheres and boxes too, and the water is made with a couple of planes. 2. Textures : I used procedural textures for all the objects. The terrain and the skulls have layered textures, and the water uses an agate normal and some reflection. All the textures are quite simple, because nothing was going to be close to the camera, so most of them need lots of work... 3. Scene : First I placed the main character, selected the camera angle and then I placed everything else around that character, including the terrain. The trees have been placed almost as colums, because I wanted the scene to look like an interior scene although it is outdoors. The butterflies were used to cover some poor details in the female models ( isn't it obvious? ). I used four light sources, two of them are shadowless. I also made a new .ini file and used the up and right values of the camera to get this image ratio. 4. Image : The image was rendered using POV-Ray as an 800x360 .bmp file with anti-aliasing, the signature was edited and added using Pbrush and IrfanView, and the final JPEG was generated by JansFormati8. Notes: 1- Although the trees and the human figures are still "work in progress" I included them in the .zip file, so you can play with them and try to improve them. Please do not distribute the original files because they are not finished (and because they are mine...), and if you use any object from this scene please say where did you take it from, ok?. 2- The names of the objects in the .inc files are in spanish, some of them might be used only in Colombia, and some are probably used only by me, so I put some comments in english in the mohan01.pov file to let you know what each thing is, but I have not translated everything (and will not do it), I think you can render each object to know what it is, or you can learn spanish, it's a very beautiful and rich language spoken by millions and millions of people around the world... 3- This scene requires "largas.ini" and the up <0,1,0> right <2.2222,0,0> values in the camera statement in order to render good, the file is included in the .zip file.