TITLE: Fantasia NAME: Michael B. Gleason COUNTRY: USA EMAIL: mgleason@mac.com TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: fantasia.jpg RENDERER USED: Strata TOOLS USED: Strata Studio Pro; Photoshop (for textures, export to jpeg) Clayscape for modeling the block steps (www.jarfish.com) RENDER TIME: about 20min to render; about a week and a half of goofing around to set up the scene HARDWARE USED: Powermac G3 - 350 mhz - 256 megs of RAM IMAGE DESCRIPTION: "Fantasia" - I originally wasn't going to enter this time because I'm not a big fan of fantasy art (although I must admit I'm looking forward to seeing everyone's submission). Anyway, I have two kids who like everything Disney and it occurred to me a scene from Fantasia was perfectly in keeping with the current topic. I don't need anyone to tell me that this is not original; I know I didn't invent Mickey and Fantasia. The topic description did imply that creating a scene from a popular mystic or fantasy story is acceptable. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Modeling (all original): Mickey's head (except for the nose and ears), hands, shoes, and the sloshing water are metaball objects (similar to POV blobs?). The broom handle is a cylinder with a sphere on top; the broom bristles are made up of 3 separate bezier meshes. The bucket and water surface are lathed shapes. The bucket handle is a path extruded circle, and so are the arms carrying the buckets. Floor - flat polygon. Wall - flat bezier mesh bending at about an 80 degree angle. The stone steps are warped blocks made with a neat little macintosh freeware applicaton called Clayscape - if you have a mac check it out at www.jarfish.com. All the textures are original except for the oak on the broomsticks - its a preset in Strata. I had to play around with the creation of Mickey's face to get it to line up right on the metaball shape. I also copied a grayscale version of the image face image into the glow channel of the texture to liven up the eyes - without this he looked more like a plastic toy than a cartoon character. The wall has a bump and a displacement shader (a grayscale copy of the rock texture was used to displace the geometry).