TITLE: CubeWorld NAME: Tekno Frannansa COUNTRY: UK EMAIL: tek@evilsuperbrain.com WEBPAGE: www.evilsuperbrain.com TOPIC: Fantasy and Mystic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cubewrld.jpg ZIPFILE: cubewrld.zip RENDERER USED: Megapov 0.7 TOOLS USED: POV-Ray editor PSP 5.0 RENDER TIME: 3 days 1 hour on my home machine +9 hours on my work machine HARDWARE USED: PentiumIII 550MHz 256MB RAM IMAGE DESCRIPTION: CubeWorld, what a wonderful place for an adventure. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: More or less everything in the scene is procedurally generated. I've provided full source for the image, so if you want to know how any specific effect was done you can look at that (apologies for the messy code, I didn't have time to tidy it!), or if you have any questions/comments/etc then you can mail me at the address above. The scene developed from a collection of individual test renders I did after seeing the subject for the competition. I basically played around with some things I associated with fantasy, some things worked well (like the clouds), and some things didn't (I suck at modelling!). I picked the best bits and combined them into this scene. Then I discovered my poor computer really couldn't handle it, so I invented some much simpler clouds and had something that took 5 days to trace! I simplified it some more, then spent most of the last month rearranging things and adjusting colours until I was satisfied with the result. BTW, the lights on the dark side are randomly positioned, then coloured and eliminated using a texture I sketched to give towns, cities, and roads. I'd like to thank the various people on the pov newsgroups who've been demonstrating how effective eval_pigment can be for this kind of thing, I wouldn't have thought of it otherwise ;) Finally, I'd like to apologise for obscuring so much of the image with my name and copyright. Unfortunately I didn't have time to render the entire image, so the bit above the ugly black split was rendered on my home computer, and the bit beneath it was done on my machine at work (well, I wasn't using it much today!). I thought the render at home would get far enough down for me to stitch the image together seamlessly, but as you can see I ran out of time! I'll post a complete version to my website soon.