TITLE: The temple of the holy remote control NAME: Fredrik Pettersson COUNTRY: Sweden EMAIL: frepe@ifm.liu.se WEBPAGE: - TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: tvtempel.jpg RENDERER USED: Povray 3.1 TOOLS USED: Modelling Moray 3.1 Preparation of bitmaps: Adobe Photoshop 3 File conversion: 3Dwin RENDER TIME: 23h 34min HARDWARE USED: Modelling and test renders Pentium, 150 MHz Final render: Pentium III, 450 MHz IMAGE DESCRIPTION: When I saw the topic i didn't immediately realize what I wanted to make, and after a few days of letting my brain free I still didn't come up with anything. After I while though I realized that I wanted to do something that mixed the old time worshipping style (cathedrals and stuff) with some kind of unexpected modern worship. So then I spent some hard thinking about what the possible worships of the modern man could be... and came up with TV... not very unexpected. The basic scene was quite fixed from the beginning. I wanted to make a large church or dome in the style of our own dome in Link_ping - a quite large church that was built in the 12th and 13th centuries. This church has a rather heavy architecture - thick limestone walls and columns, without much decoration except for the architecture itself. It alsa has only a few rather small windows leaving the inside quite dark. Inside the church in place of the altar I placed a TV wall, and on the sides some monumental remote controls and of course a comfy leather armchair for solemn worship. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The basic modelling was made completely in Moray. The TV's and remotes are CSG with bitmapps. I also wanted to have the main lighting in the picture coming from the TV's decided to use semi-filtering bitmapps and a lightsource at the back of each separate TV. A total of 28 light-sources plus one camera light. The images in the TVs are some of my earlier artistic work on computers, both by raytracing and regular paint programs. There are 9 different images. The floor is just a cube with a normalmap, with a normal scale of 5 for making the really deep grooves. The text on the big stones is: CULTURE *500 b.c. +2000 AD Eternally lost- never griefed Perhaps this is misspelled I don't know my native language is Swedish. The most time of the modelling was spent on the columns and the ceeling. The columns are plain cylinders, decorated with a rotational- and a linear sweep. Then the columns were connected with toruses- making the arches. The ceeling itself is made of bezier patches, and the 4x4 control points were manually adjusted to follow the toruses making up each part of the arched ceeling. The armchair is a model I downloaded from 3DCafe due to lack of time to model my own. The windows are also downloaded from internet, and just image-mapped to cubes placed in holes in the walls. They are not transparent at all, the light just comes from a high ambient value. Didn't have time to make real light. All other textures are made by hand in the Moray material editor. The final render: All 29 lights are turned on, but the reflections intended in the TV screens are turned off. I have used a camera angle of 85 degrees to be able to get some of the ceeling detail in the image. The render is made with Radiosity turned on, antialias 2x2 non-adaptive, 0.01 threshold. Size 640x480 After the rendering I used Photoshop to set the levels of the picture because it was to dark in original. If I had some more time I would: 1 Put lights in the windows 2 Put someone in the armchair 3 Remake the wall texture 4 Add more detail to the columns 5 Make the light from the TVs more green 6 Re-render with reflections in the TV-screens