TITLE: 1984 NAME: Trevor Quayle COUNTRY: CANADA EMAIL: TinCanMan_2000@hotmail.com TOPIC: Worship COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: tgq1984.jpg RENDERER USED: MegaPOV 0.6 (POVRay) TOOLS USED: ACDSee to convert the image to jpg. Beer (lots and lots of beer) RENDER TIME: 3 1/2 hr HARDWARE USED: Celeron 466MHz IMAGE DESCRIPTION: "He gazed up at the enormous face. Forty years it had taken him to learn what kind of smile was hidden beneath the dark moustache. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother." - from 1984 by George Orwell DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first entry to the IRTC after about four years of watching and never getting around to completing an image for submission. This one only got completed just in time after spending the first month modelling that little bottle and glass over to the left of the image. I sped things up after that to try and get something done in time. Up until the last day I was still modelling and adding objects and details to the scene (The pen was done on Tues. and the inkwell on Wed.). There were more items I would have liked to add to the apartment (which would have only been seen vaguely reflected in the telescreen), but I decided to hold myself back and concentrate on actually rendering a scene in time to submit. Most of the scene objects were created by hand using CSG objects. The telescreen picture, wallpaper and bottle label were created with image maps. (After numerous web searches for photos of Lenin and Stalin to use as the model of Big Brother, I imagine I have now been blacklisted by the CIA). Each of the textures were created by hand and tested over and over again until I found them satisfactory. The textures make use of MegaPOV's Blinn highlight model. A last minute change from Fresnel reflection back to the standard reflectivity meant re-testing all the textures with reflectivity and tweaking them again. I'm not sure how noticeable it is, but I used MegaPOV's slope texture pattern to create a light dust texture which has been applied to most of the objects in the scene. I also used the MegaPOV color matrix post processing option to tone the colours down to give the image a greyer, more dismal appearance.