EMAIL: vmxeo@juno.com NAME: Joshua Derr TOPIC: Contrast COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Hope and Fear COUNTRY: USA WEBPAGE: none (at this time. sorry!) RENDERER USED: Truespace v4.3 TOOLS USED: Poser 4, Photoshop 5, Bryce 3, Freehand 8 RENDER TIME: Approximately 1.5 hours HARDWARE USED: 600mhz IMAGE DESCRIPTION: Contrasting emotions. Fear, the all consuming fire from below, and hope, the delievering rain from above. When coming up with a idea for the competition, I almost always try to do something that I think will be completely different than everyone else. Sometimes it works. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: It's been over two years since I've submitted anything to the IRTC. I'm looking forward to everyone's feedback immensely.... The girl: A poser 4 figure, with some manual surface tweaking to the face, hair, and clothes. Part of her clothes were modelled with nurbs. You can't tell from the picture, but the clothes have a nice weave texture/bump map using Primitive Itch's piWeave shader. The wall: Nothing exciting here, essentially just a cylinder, with a sweep for the top stone work. The columns: Modelled by hand from a picture of a greek corinthian column. The picture was used as a base for both the texture and bump map. As a side note, I'm quite proud of the results... The ground: Oringally modeled using a single plane and a nice texture, I later traced over the texture map in freehand, exported the resulting vector graphic out, and extruded it in Truespace. This proved to be less of a chore than I thought it would be. There is dirt underneath the stones, though you really can't see it. A height field was designed in Byrce, exported as a greyscale BMP, and turned back into a height field in Truespace. The fire: A volumetric light. It was very tricky to get just the intensity, size and falloff that I wanted. I spent lots of time tweaking the values for it. The rain: A group of elongated planes with a transparency map. The splashes at the top of the wall are also planes with transparency maps. The sky: A very, large sphere with a cloud texture created in Byrce.