TITLE: Lest we forget NAME: David brown COUNTRY: England EMAIL: dbrown2k@hotmail.com TOPIC: Contrast COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: a_ypres_.jpg ZIPFILE: a_ypres_.zip RENDERER USED: 3DSMAX TOOLS USED: Bryce2 (sky background), Rhino3D Beta (all meshes), 3DSMAX (compositing & rendering) Faces: 1583338 RENDER TIME: 00 43 08 HARDWARE USED: 200Mhz pentium, 64Mb RAM, 469Mb Virtual PLEASE NOTE: my computer clock is permanantly set to '4 sep 98' if confusion of creation dates arrises IMAGE DESCRIPTION: the picture shows the fields of flanders on the left with first world war battle field with the mother MkI tank on the right. TIME SPENT IN CREATION:57 Hours DESCRIPTION OF HOW THIS IMAGE WAS CREATED: i started out searching the net for pictures and photos of the first/second world war trenches and eventualy came accross the tank.jpg painting and a couple of photos of poppy fields, then i needed some more of the detail of the tank so i dug up some more photos of the net. now that i had several views of the tank i could begin to model it this was done in Rhino3d Beta. so i started with the tracks and then added the rest of the detail. then i exported it into a Kopy of 3Dmax (i do not support pirating but when you are a first year uni student there are some exceptions, if anyone from kinetix reads this i will purchase a copy when i can afford it ie. four years time). once imported i UV maped each visable face and using a copy of paint shop pro made a mask, colour map and bump map for the rivits see the example jpg in the zip. these were then re-encorporated as part of the material, allso using the speckle and bump to create the apperance of rust. the sky was made in bryce2 as one of the basic skys. the tree stumps in the background was taken from a photo of the first world war. The ground was made in geomagic which is a usefull free program for Rhino3d. the popy field was a matter of making a simple disk which was then spread across the gently undulating field also made in geomagic using the scatter modifier in max i made two lots of 5000 instances of the poppys and assigned them a poppy like map. i repeated the process for the grass/stalks. the small shrubs were also created in rhino and are simply modeled by creating one leaf and mirroring it around its center then changing some of the leaves with scale 1-d, so they stick up at different angles. the skeleton is not mine and was obtained from 3dcafe, many thanks to whoever the creator is. lighting consists of one yellow spot-light with three blue omni's this combination seems to simulate natural light fairly well. other tricks: when using the material editor i ran out of spaces for materials as there are 16 maps just for the tank, so for the shrubs and the skeleton i used the alredy used materials but because the objects weren't UV maped i could use the basic setings for colour and glossiness. the bullet casings were manualy skatered and applied a colour from one of the UV-mapped colour maps. one more thing (I Hate _____ __ __ _ \|/ | | \ | \ / / \ /|\ | |_/ | _ \ | | | | \ <> \_/ | \__/ \ / they never do justice to anyones images!)