EMAIL: agage@csee.usf.edu NAME: Aaron Gage TOPIC: The Laboratory COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Necromancy COUNTRY: USA WEBPAGE: http://www.csee.usf.edu/~agage/ RENDERER USED: Lightwave 5.6 TOOLS USED: The GIMP, Photoshop, Cyberware scanner RENDER TIME: About 4 hours HARDWARE USED: AMD Athlon 600, 128MB RAM IMAGE DESCRIPTION: A specter of the departed is momentarily brought back to the living world. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First off, all of the lighting in this scene comes from the candles and glowing face, though there is a small amount of ambient light. This image may appear too dark on older monitors; the only areas that should be in deep shadow should be at the very bottom and center right. If it is too dark, try viewing with the lights off, or look away from the bright cloud until your eyes adapt. Also, the image should be viewed on a 24-bit display -- anything less, and there will be banding in various places. There are more than 50 objects in this scene, and over 200K polygons. The more interesting ones will be described here. The glassware (test tubes, flasks, jar) was all modeled from scratch in the Lightwave Modeler. The candles were also made from scratch, based on the "Lightwave by Candlelight" tutorial (the site seems to be down now; it was at http://www.gsidigital.com/dj/Tutorials/Candle/) using Photoshop to make image maps. The candle holders were also modeled from scratch. The scrolls were modeled starting from a thin, flat mesh that was made uneven with successive jitter operations then rolled up by successively rotating the ends back into themselves. The text was a simple texture map made with the GIMP. The glowing flask was made by generating a large number of points in Lightwave's Modeler, cutting away those that were outside of the flask, turning them into polygons, setting the particle size to Large, and adding a glow effect. The cloud was made using Particle Storm Lite with Steamer. The heads are based on polygon meshes generated from 3D scans of a real person; the one in the jar uses a modified texture map of the real thing, and the glowing head simply has a colored glow and transparency with refraction. The signature was done by producing an image map in the GIMP with text in the lower right corner (20% Grey letters on black) and using Lightwave's Watermark plugin to blend it in. The included zip file has a number of object files and surfaces. Not enough to reproduce this work, but apart from the head and particle data, just about everything is included. Also included is a PNG version of the image.