TITLE: Mutiny NAME: Christophe BOUFFARTIGUE COUNTRY: France EMAIL: christophe.bouffartigue@libertysurf.fr WEBPAGE: http://tofbouf.multimania.com TOPIC: Laboratory COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: cblab.jpg ZIPFILE: cblab.zip RENDERER USED: WinMegaPOV 0.5 for tests. UniMegaPOV 0.5 (own compile for HP-UX) for final rendering. TOOLS USED: Poser 4 OBJuvPOV The Gimp XV (jpg conversion) NEdit & Notepad RENDER TIME: 51h 45 mn (and 195 Mb memory used) HARDWARE USED: HP Visualize B132L+ IMAGE DESCRIPTION: Pretty self-explanatory: a rebellion in a laboratory where they do experimentations on animals.... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: My fisrt picture using Poser.... The laboratory: =============== Basically, 4 walls, one floor, one ceil, somes cages to keep the animals. The floor is a union of individual tiles. All furnitures (table, perfusion, containers...) are basic CSG. The containers were found at http://povobjects.keyspace.de/cgi-bin/objlist.cgi?/furniture/, by Manfred Agne, but I've heavily modified the model and the textures. The untidiness: =============== The straw is based on 3 macros, that create each blade, then arrange them in patch, and drop many instances of the patch on the floor. The glasses and the mouse cage are CSG. The liquid lying on the floor (near the farest wall) is a blob. The files on the containers, and the papers at their feet are also generated by macros. The "characters": ================= The dog, the cats and the mouse are standard Poser or free Zyogte models. I've used some textures found on the web for the cats (OrangeCat by Lyne, and Barfy by Meowy) and the mouse (Rubber Mouse Texture by Sinbad). I've also used a "Realistic Hand Texture" (by Paul Leatham) for the man. The meshes were exported by Poser as OBJ files, and converted to mesh2 format using Cliff Bowman's OBJuvPOV. All textures were modified (when they needed to) with The Gimp. The lighting: ============= 2 area lights for soft shadows, and MegaPOV's radiosity (using the settings that were discussed on the official povray newsgroups). As always, POV script is provided, but not the meshes, as they are copyrighted (and I think I can't distribute them under any format).