TITLE: Oceans on Mars NAME: Paul Bourke COUNTRY: Australia EMAIL: pbourke@swin.edu.au WEBPAGE: http://www.swin.edu.au/astronomy/pbourke/povray/marsplanet/ TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay TOOLS USED: Custom software developed locally RENDER TIME: 5 minutes per frame HARDWARE USED: Dec Alpha farm IMAGE DESCRIPTION: This rendering is based upon the real topology data from the Mola (Mars Orbiter Laser Altimeter). The height is exaggerated by a factor of 30, the "clouds" do exist but are carbon dioxide rather than water vapour. The tallest mountain to the left is Olympus Mons which is about 3 times the height of Mount Everest. The deep trench is where NASA recently found evidence of liquid water, it is 5,000 km long and 100 km wide in places. This rendering is taken 10,000 km above the surface, this is close to the orbital radius of one of the moons, phobos. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The planet is rendered in PovRay as part of an animation sequence. In that animation the "ocean" is slowly flooded up to 200f the maximum mountain height and the atmosphere is slowly introduced. The animation also includes a low level approach. The most challenging aspect is the huge amount of data used to represent the surface. The dataset has a resolution of 1/8 degree, that is 360 * 8 * 180 * 8 * 2 triangular faces That is, over 8 million triangles! This was handled using a number of strategies. back face culling was done for the particular view point, faces below the ocean (a sphere) were removed, level of detail further reduced the face count on the smooth areas. The final renderings typically involved just under 2 million faces. The 90 second animation can be seen here http://www.swin.edu.au/astronomy/marsmovie/