TITLE: A Ship Sails Toward Distant Sease NAME: Rob Chant COUNTRY: UK EMAIL: digitalburn@totalise.co.uk WEBPAGE: www.warwick.ac.uk/~phuyq TOPIC: Sea COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: asstds.jpg RENDERER USED: MegaPov0.5a TOOLS USED: Caligari TrueSpace3SE, Adobe Photoshop 5.5, JASC Paint Shop Pro 6.02 RENDER TIME: 1hr 46mins at aa_level 0.25 HARDWARE USED: Celeron333, 160Mb RAM, Celeron333, 96M RAM IMAGE DESCRIPTION: A merchant heads towards faraway and unexplored lands...? Marco Polo on his travels perhaps? Originally, this was to be daylight, with the ship maybe in the cove of the island. However, as I continued with the image, it kind of took me in it's own directions, and I think became more... I don't know, more evocative of distant and exotic places, of travel away from what we know and are comfortable with. I hope it stirs something in you anyway, more than my original concept would have done. I always love it when an image or idea takes you on its own course rather than one you had planned for it. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The hull of the ship was modelled in truspace using an extrude. The island in the distance was produced in photoshop using a clouds filter, and shaped etc in psp. Everything else was modelled with megapov. It's pretty ovious what everything is, except maybe the sails, which are procedurally produced. Sorry I haven't included any source, I was very rushed to get this finished (only been working on it a few days), so it's a complete mess, not worthy of submission. If you're really interested, mail me and I can neaten it up and send you a copy. There's a fair bit I wanted to include, but unfortunately didn't have time for - more detail on the ship, clouds, more realistic sea, a wake, etc. But's there's always more to be done on any scene, so I decided to submit and see how it goes. No doubt I will continue with it after the competition, and use any useful comments given to me. The second machine was used soley for rendering - I did half the image on each, and the render time given is the combined times. Incidentally, the sea, earth, sky and atmosphere are all modelled using large spheres, not planes, with their centres far below the scene. I think this gives subtly more realistic results, esp if there was more detail in the sky (ie clouds). Hope you like it, and please visit my website to see a more complete version in a few days or weeks.