TITLE: Sleeping Serpent NAME: Michael Scholz COUNTRY: Germany EMAIL: info@michaelscholz.de WEBPAGE: http://www.michaelscholz.de TOPIC: Wilderness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: serpents.jpg ZIPFILE: serpents.zip RENDERER USED: 3DStudioMax2.5 TOOLS USED: Photoshop5.5 for texture preparation, copyright text and jpg-file RENDER TIME: 8 minutes HARDWARE USED: Dual PII400, 256MB Ram IMAGE DESCRIPTION: A wilderness untouched by man - the serpent is sleeping. I take this as a symbol: no evil has yet come to this place. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Modelling The landscape in the background is a patch grid with a bit random noise to have it more bumpy, a few particle systems with an image motion blur make the waterfall. The snake is done with ellipses that were lofted along a wiggly spline. Plants are simple rectangular planes with opacity mapping, the trees are cylinders with some tweaking at their bases. Texturing I mixed and blended different stone bitmaps with noisemaps and gradients to texture and bumpmap the rocks. The water- surface bumpmap is a blend between a circular wave pattern in the foreground and a noise pattern where the waterfalls come down, so the waves are rougher in the back. I painted the opacity maps for the plants, you can have them from my zip-file. The stone bitmaps I've edited a bit in Photoshop to make them seamlessly tileable; that made them much more better to use. If you want to know how to do this mail me. Lighting Until nearly the end it seemed as if I would need only one single light as sun, which was very astounding as I mostly end up with dozens of lights in my scenes. There are about five lights in the scene now: a projecting lightsource for casting some random noise map shadows onto the trees and a few lightscources for the area around the snake and stone. Atmosphere There is a volume light casting a sunbeam onto the serpent and atmospheric combustion things as waterfall steamcloud.