EMAIL: albiaprime@aol.com NAME: Hugh & Anne Gregory TOPIC: Wilderness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Deer Lake COUNTRY: CANADA WEBPAGE: http://members.aol.com/agre108/crafts/sagewood.html RENDERER USED: Povray 3.1 TOOLS USED: Moray 3.1, Leveler Demo, Plant Studio, sPatch, 3D Win, Paintshop Pro Demo RENDER TIME: 23 minutes HARDWARE USED: Pentium Pro 160 Mhz, 40megsRAM; PentiumII 350Mhz, 196megs RAM IMAGE DESCRIPTION: One of the best places for amateur astronomy is in un-light polluted skies, like those found deep in the heart of the Canadian Rocky Mountains. But mountains tend to deflect moisture laden parcels of air into the higher and cooler regions of the sky above you, generating clouds. Oh well, not all was lost. As you head back to the dock and your boat back across the lake to your cabin, you are treated to a beautiful sunrise, the sight of mountains reflected on the mirror smooth lake, and waterfowl forging for their morning feed in the little pond in front of you. The smoke drifting about on the morning air currents tells you that breakfast will soon be served back at the cabin. Suddenly your companion behind you whispers "Don't Move". And you see for yourself why they call this place "Deer Lake". DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my third and our second joint IRTC entry. Our entry for the Cities topic unfortunately could not be completed to our satisifaction in time for submission, due to work and travel plans. The original working title for our entry was "Don't Move". But the real life "Deer Lake" is located only 1200 meters down the hill from our home. Every night after our evening meal, weather permitting, we go for a walk along its shore. These were very inspirational in building this entry. First I generated a lake with three islands in it with the Leveler height- -field generator. This was followed by the construction of the log cabin, (my first attempt at a complex structure). Each log is an individual cylinder with 45 degree bevels differenced at each end for that "notched look". The roof is made up of large slate tiles, with support beams underneath, made from squashed cones. The cabin is "L" shaped and I went so far as to furnish it, put in a loft, plank front door, curtains over the windows, functional fireplace and kitchen before it was decided that an exterior view looking over the lake towards the cabin was what we wanted. My husband did a series of test shots around the lake looking for just the right point of view. We found by slightly adjusting the water level (the top a cube) we got a small pond on the north side of the lake. So my husband then built a foundation for the cabin, and placed it into the hillside of the large central island. Next I added the docks (simple cube constructions) and the boat (an sPatch creation), with a three piece bezier to make the boat's tie up rope. Next I went to work on making the plants and wildlife while my husband build a stone pathway, each segment consisting of five 1ft translational sweep stones, for a total of 400 steps up to the cabin from the dock. This took a LOT of test shots to ensure each step was properly set in the ground and not buried. Unable to make a satisfactory conifer tree, I downloaded a Pine Tree from the 3D Cafe site and installed a section of forest on the far side of the lake as well as foreground trees either side of our viewing point. Then I installed the aquatic bullrushes I had made with Plant Studio, and the lily pads I had made with translational sweeps in Moray. My husband and I shared the job of "tree planting". He would do the rough locations to get the Pine trees on the ground, I then went in and adjusted them as I have a better eye for doing a "natural randomness". I then built a granite patterned texture for our topsoil, part brown dirt, part grass and moss. To achieve a vertical depth to the grass, we copied the islands heightfield, covered it with the same texture and lowered it just a touch. Next I used Leveler again to build the outer mountain range. My husband then spent a couple of nights rotating and copying at larger scales the outer mountains, until we had three distinct mountain ranges in the background. While he was doing that I made a deer in Moray with beziers and installed it next to the pond. I then made some small sPatch rocks for the foreground and my husband made his first bezier rock for the copyright notice to go on in the lower right of our picture. The lettering of the copyright is actually differenced right into that rock, with a low level spotlight make it more visible. Finally, I added an sPatch shrub that took a bit of experimention to get just right. My husband liked the shrub and deer so much that he added several extra ones of each, turning the heads of two of the now three deer so that they are looking right into the camera. (you've been seen! don't move). To complete "Deer Lake" we again employed a large diameter hollow sphere for our sky. I designed a gradient colour map for my Sun rise and after experimenting with a second inner sky sphere set to be partially transparent, we achieved a better depth of field effect for our Sun rise sky. A final touch was adding a disc for the effect of the Sun seen through clouds. The 800 by 600 BMP took just over 25 minutes to render on POV using my husband's Pentium II - 350. The resulting BMP was converted into a JPG with the Demo Version of Paint Shop Pro I downloaded off the internet set to 3% compression to get the file down under the IRTC maximum file size of 250kb. We Submit To The Standard Raytracing Competition Copyright "Deer Lake" is Copyright(c)2000 Hugh & Anne Gregory, All Rights Reserved World Wide.